Searched refs:iAdvancedLevelLimit (Results 1 – 3 of 3) sorted by relevance
106 …cGameSettings.Add( new CSlider(__AdvancedLevelType_Count - 1, 0, tLXOptions->iAdvancedLevelLimit),… in Menu_GameSettings()108 …float warningCoeff = CLAMP((float)tLXOptions->iAdvancedLevelLimit / (__AdvancedLevelType_Count - 1… in Menu_GameSettings()109 …ew CLabel(AdvancedLevelShortDescription((AdvancedLevel)tLXOptions->iAdvancedLevelLimit), tLX->clNo… in Menu_GameSettings()196 if( (int)it->second.advancedLevel > tLXOptions->iAdvancedLevelLimit ) continue; in initFeaturesList()406 …tLXOptions->iAdvancedLevelLimit = ((CSlider*)cGameSettings.getWidget(gs_AdvancedLevel))->getValue(… in Menu_GameSettings_Frame()413 …float warningCoeff = CLAMP((float)tLXOptions->iAdvancedLevelLimit / (__AdvancedLevelType_Count - 1… in Menu_GameSettings_Frame()415 …ingWithNewLine(AdvancedLevelDescription((AdvancedLevel)tLXOptions->iAdvancedLevelLimit), (size_t)-… in Menu_GameSettings_Frame()418 …essLabel->setText( AdvancedLevelShortDescription((AdvancedLevel)tLXOptions->iAdvancedLevelLimit) ); in Menu_GameSettings_Frame()
325 int iAdvancedLevelLimit; member
249 ( tLXOptions->iAdvancedLevelLimit, "Widgets.AdvancedLevelLimit", 0 ) in Init()