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Searched refs:iAmmoRechargeMS (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h106 int iAmmoRechargeMS; //how many MS between every point of recharged ammo member
H A Dbg_vehicleLoad.c556 {"turret1AmmoRechargeMS", VFOFS(turret[0].iAmmoRechargeMS), VF_INT},
578 {"turret2AmmoRechargeMS", VFOFS(turret[1].iAmmoRechargeMS), VF_INT},
H A Dg_vehicles.c1227 && pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS//its ammo is rechargable in Update()
1229 …pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS )//enough tim… in Update()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp660 {"turret1AmmoRechargeMS", VFOFS(turret[0].iAmmoRechargeMS), VF_INT},
682 {"turret2AmmoRechargeMS", VFOFS(turret[1].iAmmoRechargeMS), VF_INT},
H A Dg_vehicles.h114 int iAmmoRechargeMS; //how many MS between every point of recharged ammo member
H A Dg_vehicles.cpp1709 && pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS//its ammo is rechargable in Update()
1711 …pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS )//enough tim… in Update()