Searched refs:iAmmoRechargeMS (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 106 int iAmmoRechargeMS; //how many MS between every point of recharged ammo member
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H A D | bg_vehicleLoad.c | 556 {"turret1AmmoRechargeMS", VFOFS(turret[0].iAmmoRechargeMS), VF_INT}, 578 {"turret2AmmoRechargeMS", VFOFS(turret[1].iAmmoRechargeMS), VF_INT},
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H A D | g_vehicles.c | 1227 && pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS//its ammo is rechargable in Update() 1229 …pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS )//enough tim… in Update()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_vehicleLoad.cpp | 660 {"turret1AmmoRechargeMS", VFOFS(turret[0].iAmmoRechargeMS), VF_INT}, 682 {"turret2AmmoRechargeMS", VFOFS(turret[1].iAmmoRechargeMS), VF_INT},
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H A D | g_vehicles.h | 114 int iAmmoRechargeMS; //how many MS between every point of recharged ammo member
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H A D | g_vehicles.cpp | 1709 && pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS//its ammo is rechargable in Update() 1711 …pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRechargeMS )//enough tim… in Update()
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