/dports/science/iboview/ibo-view.20150427/src/IboView/ |
H A D | IvMesh.cpp | 302 for (unsigned iAngle = 0; iAngle < n; ++ iAngle) { in MakeCylinder() local 304 fAngle = 2 * M_PI * iAngle/float(n), in MakeCylinder() 307 Pos[iAngle] = FVec3d(fBaseRadius*cx, fBaseRadius*cy, 0.); in MakeCylinder() 309 Norm[iAngle] = FVec3d(nx*cx, nx*cy, ny); in MakeCylinder() 310 Norm[iAngle+n] = FVec3d(nx*cx, nx*cy, ny); in MakeCylinder() 318 Indices[6*iAngle+0] = iAngle; in MakeCylinder() 319 Indices[6*iAngle+1] = (iAngle + 1)%n; in MakeCylinder() 320 Indices[6*iAngle+2] = iAngle + n; in MakeCylinder() 321 Indices[6*iAngle+3] = iAngle + n; in MakeCylinder() 322 Indices[6*iAngle+4] = (iAngle + 1)%n; in MakeCylinder() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/ |
H A D | tasktake.cpp | 100 float iAngle = m_object->GetRotationY(); in Start() local 101 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start() 102 float oAngle = iAngle; in Start() 294 float min, iAngle, bAngle, a, distance; in SearchTakeObject() local 297 iAngle = m_object->GetRotationY(); in SearchTakeObject() 298 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeObject() 317 if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) in SearchTakeObject() 319 a = fabs(angle-iAngle); in SearchTakeObject() 345 float iAngle = m_object->GetRotationY(); in SearchFriendObject() local 346 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchFriendObject() [all …]
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H A D | taskmanip.cpp | 272 float iAngle, dist, len; in Start() local 282 iAngle = m_object->GetRotationY(); in Start() 283 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start() 284 oAngle = iAngle; in Start() 360 m_angle = iAngle; in Start() 743 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeFrontObject() 774 if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue; in SearchTakeFrontObject() 811 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeBackObject() 841 if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue; in SearchTakeBackObject() 886 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchOtherObject() [all …]
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H A D | taskflag.cpp | 297 float iAngle, angle, aLimit, dist; in DeleteFlag() local 300 iAngle = m_object->GetRotationY(); in DeleteFlag() 301 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in DeleteFlag() 317 if ( !Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) in DeleteFlag()
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H A D | taskbuild.cpp | 381 float iAngle, oAngle; in Start() local 387 iAngle = m_object->GetRotationY(); in Start() 388 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start() 389 oAngle = iAngle; in Start() 813 float min, iAngle, a, aa, aBest, distance, magic; in SearchMetalObject() local 817 iAngle = m_object->GetRotationY(); in SearchMetalObject() 818 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchMetalObject() 838 if ( !Math::TestAngle(a, iAngle-aLimit, iAngle+aLimit) ) continue; in SearchMetalObject() 846 aa = fabs(a-iAngle); in SearchMetalObject()
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/dports/net-p2p/vuze/vuze-5.7.4.0_2/org/gudy/azureus2/ui/swt/views/ |
H A D | PeersGraphicView.java | 805 int iAngle = 0; in render() local 814 r = rs[iAngle]; in render() 816 if(iAngle + 1 < NB_ANGLES) iAngle++; in render() 874 triangle[2] = (int) (x0 + deltaXXs[iAngle] * 4 + (r1) * deltaYXs[iAngle] + 0.5); in render() 875 triangle[3] = (int) (y0 + deltaXYs[iAngle] * 4 + (r1) * deltaYYs[iAngle] + 0.5); in render() 878 triangle[4] = (int) (x0 - deltaXXs[iAngle] * 4 + (r1) * deltaYXs[iAngle] + 0.5); in render() 879 triangle[5] = (int) (y0 - deltaXYs[iAngle] * 4 + (r1) * deltaYYs[iAngle] + 0.5); in render() 892 triangle[2] = (int) (x0 + deltaXXs[iAngle] * 4 + (r1-10) * deltaYXs[iAngle] + 0.5); in render() 893 triangle[3] = (int) (y0 + deltaXYs[iAngle] * 4 + (r1-10) * deltaYYs[iAngle] + 0.5); in render() 896 triangle[4] = (int) (x0 - deltaXXs[iAngle] * 4 + (r1-10) * deltaYXs[iAngle] + 0.5); in render() [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Shield.ocd/ |
H A D | Script.c | 8 local iAngle; // -180 .. 180 variable 34 var shield_angle = iAngle; in HitByWeapon() 42 ApplyWeaponBash(by, 100, iAngle); in HitByWeapon() 124 iAngle = 0; in EndUsage() 147 iAngle = angle; in UpdateShieldAngle() 173 if(aim_anim && Contained() && Abs(iAngle) <= 20) in AdjustSolidMaskHelper() 188 var angle=BoundBy(iAngle, -115, 115); in AdjustSolidMaskHelper() 228 var shield_angle = iAngle; in FxShieldStopControlQueryCatchBlow()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/ |
H A D | object_manager.cpp | 252 float iAngle; in RadarAll() local 256 iAngle = pThis->GetRotationY(); in RadarAll() 257 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in RadarAll() 262 iAngle = 0.0f; in RadarAll() 264 …return RadarAll(pThis, iPos, iAngle, type, angle, focus, minDist, maxDist, furthest, filter, cbotT… in RadarAll() 279 float iAngle, d, a; in RadarAll() local 286 iAngle = thisAngle+angle; in RadarAll() 287 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in RadarAll() 398 if ( Math::TestAngle(a, iAngle-focus/2.0f, iAngle+focus/2.0f) || focus >= Math::PI*2.0f ) in RadarAll()
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/dports/graphics/alembic/alembic-1.8.3/lib/Alembic/AbcGeom/ |
H A D | XformOp.h | 191 void setAngle( const double iAngle ); 194 void setXRotation( const double iAngle ); 195 void setYRotation( const double iAngle ); 196 void setZRotation( const double iAngle );
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H A D | XformOp.cpp | 364 void XformOp::setAngle( const double iAngle ) in setAngle() argument 369 m_channels[3] = iAngle; in setAngle() 374 m_channels[0] = iAngle; in setAngle()
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/QTfrontend/ui/widget/ |
H A D | bgwidget.cpp | 39 iAngle += 4; in move() 40 if (iAngle >= 360) iAngle = 0; in move() 67 iAngle = qrand() % 360; in reset() 77 return iAngle; in getAngle()
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H A D | bgwidget.h | 45 int iAngle; variable
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/dports/games/hedgewars/hedgewars-src-1.0.0/QTfrontend/ui/widget/ |
H A D | bgwidget.cpp | 39 iAngle += 4; in move() 40 if (iAngle >= 360) iAngle = 0; in move() 67 iAngle = qrand() % 360; in reset() 77 return iAngle; in getAngle()
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H A D | bgwidget.h | 45 int iAngle; variable
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | Standard.cpp | 39 int32_t iAngle; in Angle() local 52 …iAngle = static_cast<int32_t>(180.0 * iPrec * atan2(static_cast<double>(Abs(dy)), static_cast<doub… in Angle() 56 if (iY2 < iY1) iAngle = (90 * iPrec) - iAngle; in Angle() 57 else iAngle = (90 * iPrec) + iAngle; in Angle() 61 if (iY2 < iY1) iAngle = (270 * iPrec) + iAngle; in Angle() 62 else iAngle = (270 * iPrec) - iAngle; in Angle() 65 return iAngle; in Angle()
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/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/polygons2d/ |
H A D | signatureToPolygon.m | 61 for iAngle = 1:nAngles 62 angle = angleList(iAngle); 64 poly(iAngle, :) = signature(iAngle) * [cosd(angle) sind(angle)];
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | Frame.h | 45 iFlags = iX = iY = iAngle = iHookType = iHookX = iHookY = 0; in worm_state_t() 53 int iAngle; member
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/ |
H A D | NodeTransform.cpp | 36 void NodeTransform::Rotate(real iAngle, real x, real y, real z) in Rotate() argument 62 const real sinAngle = (real)sin((iAngle / 180.0f) * M_PI); in Rotate() 63 const real cosAngle = (real)cos((iAngle / 180.0f) * M_PI); in Rotate()
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/dports/www/coppermine/cpg1.6.x-1.6.12/include/ |
H A D | captcha.inc.php | 134 $iAngle = rand(-30, 30); 137 $aCharDetails = imageftbbox($iFontSize, $iAngle, $sCurrentFont, $this->sCode[$i]); 145 …imagefttext($this->oImage, $iFontSize, $iAngle, $iX, $iY, $iTextColour, $sCurrentFont, $this->sCod…
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/TeleGlove.ocd/ |
H A D | Script.c | 14 local iAngle; variable 207 iAngle = 0; in EndUsage() 228 iAngle=angle; in UpdateGloveAngle() 230 clonk->SetAnimationPosition(aim_anim, Anim_Const(Abs(iAngle) * 11111/1000)); in UpdateGloveAngle()
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4BltTransform.cpp | 21 void C4BltTransform::SetRotate(float iAngle, float fOffX, float fOffY) // set by angle and rotation… in SetRotate() argument 26 float fAngle = iAngle * -0.0174532925f; in SetRotate()
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | MenuManager.cpp | 282 float iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther; in draw() local 283 glRotatef(iAngle, 0,1.0,0); in draw() 291 iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther; in draw() 292 glRotatef(iAngle/10.0, 0.0,1.0,0); in draw()
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H A D | Video.cpp | 633 float iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFraction; in update() local 637 glRotatef(iAngle, 0.0, 1.0, 0.0); in update() 643 glRotatef(iAngle, 0.0, 1.0, 0.0); in update() 649 glRotatef(iAngle, 0.0, 1.0, 0.0); in update()
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/dports/net-mgmt/librenms/librenms-vendor-21.5.1/amenadiel/jpgraph/src/graph/ |
H A D | WindrosePlotScale.php | 28 public $iAngle = 'auto'; variable in Amenadiel\\JpGraph\\Graph\\WindrosePlotScale 137 $this->iAngle = $aAngle; 205 $a = $this->iAngle * M_PI / 180.0;
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4Command.cpp | 1485 int32_t iAngle = Angle(cx,cy,Tx._getInt(),Ty); while (iAngle>180) iAngle-=360; in FlightControl() local 1488 if (Inside(iAngle, -FlightAngleRange, +FlightAngleRange) in FlightControl() 1489 || Inside(iAngle, -FlightAngleRange, +FlightAngleRange)) in FlightControl() 1513 int32_t iAngle = Angle(cx,cy,Tx._getInt(),Ty); while (iAngle>180) iAngle-=360; in JumpControl() local 1516 if (Inside(iAngle-JumpAngle,-JumpAngleRange,+JumpAngleRange) in JumpControl() 1517 || Inside(iAngle+JumpAngle,-JumpAngleRange,+JumpAngleRange)) in JumpControl() 1530 if (Inside<int32_t>(iAngle-JumpHighAngle,-3*JumpAngleRange,+3*JumpAngleRange)) in JumpControl() 1556 if (Inside(iAngle-JumpLowAngle,-iLowSideRange*JumpAngleRange,+iLowSideRange*JumpAngleRange)) in JumpControl() 1561 if (Inside(iAngle+JumpLowAngle,-iLowSideRange*JumpAngleRange,+iLowSideRange*JumpAngleRange)) in JumpControl()
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