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Searched refs:iAngle (Results 1 – 25 of 52) sorted by relevance

123

/dports/science/iboview/ibo-view.20150427/src/IboView/
H A DIvMesh.cpp302 for (unsigned iAngle = 0; iAngle < n; ++ iAngle) { in MakeCylinder() local
304 fAngle = 2 * M_PI * iAngle/float(n), in MakeCylinder()
307 Pos[iAngle] = FVec3d(fBaseRadius*cx, fBaseRadius*cy, 0.); in MakeCylinder()
309 Norm[iAngle] = FVec3d(nx*cx, nx*cy, ny); in MakeCylinder()
310 Norm[iAngle+n] = FVec3d(nx*cx, nx*cy, ny); in MakeCylinder()
318 Indices[6*iAngle+0] = iAngle; in MakeCylinder()
319 Indices[6*iAngle+1] = (iAngle + 1)%n; in MakeCylinder()
320 Indices[6*iAngle+2] = iAngle + n; in MakeCylinder()
321 Indices[6*iAngle+3] = iAngle + n; in MakeCylinder()
322 Indices[6*iAngle+4] = (iAngle + 1)%n; in MakeCylinder()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/
H A Dtasktake.cpp100 float iAngle = m_object->GetRotationY(); in Start() local
101 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start()
102 float oAngle = iAngle; in Start()
294 float min, iAngle, bAngle, a, distance; in SearchTakeObject() local
297 iAngle = m_object->GetRotationY(); in SearchTakeObject()
298 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeObject()
317 if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) in SearchTakeObject()
319 a = fabs(angle-iAngle); in SearchTakeObject()
345 float iAngle = m_object->GetRotationY(); in SearchFriendObject() local
346 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchFriendObject()
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H A Dtaskmanip.cpp272 float iAngle, dist, len; in Start() local
282 iAngle = m_object->GetRotationY(); in Start()
283 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start()
284 oAngle = iAngle; in Start()
360 m_angle = iAngle; in Start()
743 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeFrontObject()
774 if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue; in SearchTakeFrontObject()
811 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchTakeBackObject()
841 if ( !Math::TestAngle(angle, iAngle-aLimit*f, iAngle+aLimit*f) ) continue; in SearchTakeBackObject()
886 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchOtherObject()
[all …]
H A Dtaskflag.cpp297 float iAngle, angle, aLimit, dist; in DeleteFlag() local
300 iAngle = m_object->GetRotationY(); in DeleteFlag()
301 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in DeleteFlag()
317 if ( !Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) in DeleteFlag()
H A Dtaskbuild.cpp381 float iAngle, oAngle; in Start() local
387 iAngle = m_object->GetRotationY(); in Start()
388 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in Start()
389 oAngle = iAngle; in Start()
813 float min, iAngle, a, aa, aBest, distance, magic; in SearchMetalObject() local
817 iAngle = m_object->GetRotationY(); in SearchMetalObject()
818 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in SearchMetalObject()
838 if ( !Math::TestAngle(a, iAngle-aLimit, iAngle+aLimit) ) continue; in SearchMetalObject()
846 aa = fabs(a-iAngle); in SearchMetalObject()
/dports/net-p2p/vuze/vuze-5.7.4.0_2/org/gudy/azureus2/ui/swt/views/
H A DPeersGraphicView.java805 int iAngle = 0; in render() local
814 r = rs[iAngle]; in render()
816 if(iAngle + 1 < NB_ANGLES) iAngle++; in render()
874 triangle[2] = (int) (x0 + deltaXXs[iAngle] * 4 + (r1) * deltaYXs[iAngle] + 0.5); in render()
875 triangle[3] = (int) (y0 + deltaXYs[iAngle] * 4 + (r1) * deltaYYs[iAngle] + 0.5); in render()
878 triangle[4] = (int) (x0 - deltaXXs[iAngle] * 4 + (r1) * deltaYXs[iAngle] + 0.5); in render()
879 triangle[5] = (int) (y0 - deltaXYs[iAngle] * 4 + (r1) * deltaYYs[iAngle] + 0.5); in render()
892 triangle[2] = (int) (x0 + deltaXXs[iAngle] * 4 + (r1-10) * deltaYXs[iAngle] + 0.5); in render()
893 triangle[3] = (int) (y0 + deltaXYs[iAngle] * 4 + (r1-10) * deltaYYs[iAngle] + 0.5); in render()
896 triangle[4] = (int) (x0 - deltaXXs[iAngle] * 4 + (r1-10) * deltaYXs[iAngle] + 0.5); in render()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Shield.ocd/
H A DScript.c8 local iAngle; // -180 .. 180 variable
34 var shield_angle = iAngle; in HitByWeapon()
42 ApplyWeaponBash(by, 100, iAngle); in HitByWeapon()
124 iAngle = 0; in EndUsage()
147 iAngle = angle; in UpdateShieldAngle()
173 if(aim_anim && Contained() && Abs(iAngle) <= 20) in AdjustSolidMaskHelper()
188 var angle=BoundBy(iAngle, -115, 115); in AdjustSolidMaskHelper()
228 var shield_angle = iAngle; in FxShieldStopControlQueryCatchBlow()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/
H A Dobject_manager.cpp252 float iAngle; in RadarAll() local
256 iAngle = pThis->GetRotationY(); in RadarAll()
257 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in RadarAll()
262 iAngle = 0.0f; in RadarAll()
264 …return RadarAll(pThis, iPos, iAngle, type, angle, focus, minDist, maxDist, furthest, filter, cbotT… in RadarAll()
279 float iAngle, d, a; in RadarAll() local
286 iAngle = thisAngle+angle; in RadarAll()
287 iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI in RadarAll()
398 if ( Math::TestAngle(a, iAngle-focus/2.0f, iAngle+focus/2.0f) || focus >= Math::PI*2.0f ) in RadarAll()
/dports/graphics/alembic/alembic-1.8.3/lib/Alembic/AbcGeom/
H A DXformOp.h191 void setAngle( const double iAngle );
194 void setXRotation( const double iAngle );
195 void setYRotation( const double iAngle );
196 void setZRotation( const double iAngle );
H A DXformOp.cpp364 void XformOp::setAngle( const double iAngle ) in setAngle() argument
369 m_channels[3] = iAngle; in setAngle()
374 m_channels[0] = iAngle; in setAngle()
/dports/games/hedgewars-server/hedgewars-src-1.0.0/QTfrontend/ui/widget/
H A Dbgwidget.cpp39 iAngle += 4; in move()
40 if (iAngle >= 360) iAngle = 0; in move()
67 iAngle = qrand() % 360; in reset()
77 return iAngle; in getAngle()
H A Dbgwidget.h45 int iAngle; variable
/dports/games/hedgewars/hedgewars-src-1.0.0/QTfrontend/ui/widget/
H A Dbgwidget.cpp39 iAngle += 4; in move()
40 if (iAngle >= 360) iAngle = 0; in move()
67 iAngle = qrand() % 360; in reset()
77 return iAngle; in getAngle()
H A Dbgwidget.h45 int iAngle; variable
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStandard.cpp39 int32_t iAngle; in Angle() local
52iAngle = static_cast<int32_t>(180.0 * iPrec * atan2(static_cast<double>(Abs(dy)), static_cast<doub… in Angle()
56 if (iY2 < iY1) iAngle = (90 * iPrec) - iAngle; in Angle()
57 else iAngle = (90 * iPrec) + iAngle; in Angle()
61 if (iY2 < iY1) iAngle = (270 * iPrec) + iAngle; in Angle()
62 else iAngle = (270 * iPrec) - iAngle; in Angle()
65 return iAngle; in Angle()
/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/polygons2d/
H A DsignatureToPolygon.m61 for iAngle = 1:nAngles
62 angle = angleList(iAngle);
64 poly(iAngle, :) = signature(iAngle) * [cosd(angle) sind(angle)];
/dports/games/openlierox/OpenLieroX/include/
H A DFrame.h45 iFlags = iX = iY = iAngle = iHookType = iHookX = iHookY = 0; in worm_state_t()
53 int iAngle; member
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/
H A DNodeTransform.cpp36 void NodeTransform::Rotate(real iAngle, real x, real y, real z) in Rotate() argument
62 const real sinAngle = (real)sin((iAngle / 180.0f) * M_PI); in Rotate()
63 const real cosAngle = (real)cos((iAngle / 180.0f) * M_PI); in Rotate()
/dports/www/coppermine/cpg1.6.x-1.6.12/include/
H A Dcaptcha.inc.php134 $iAngle = rand(-30, 30);
137 $aCharDetails = imageftbbox($iFontSize, $iAngle, $sCurrentFont, $this->sCode[$i]);
145 …imagefttext($this->oImage, $iFontSize, $iAngle, $iX, $iY, $iTextColour, $sCurrentFont, $this->sCod…
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/TeleGlove.ocd/
H A DScript.c14 local iAngle; variable
207 iAngle = 0; in EndUsage()
228 iAngle=angle; in UpdateGloveAngle()
230 clonk->SetAnimationPosition(aim_anim, Anim_Const(Abs(iAngle) * 11111/1000)); in UpdateGloveAngle()
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4BltTransform.cpp21 void C4BltTransform::SetRotate(float iAngle, float fOffX, float fOffY) // set by angle and rotation… in SetRotate() argument
26 float fAngle = iAngle * -0.0174532925f; in SetRotate()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DMenuManager.cpp282 float iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther; in draw() local
283 glRotatef(iAngle, 0,1.0,0); in draw()
291 iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther; in draw()
292 glRotatef(iAngle/10.0, 0.0,1.0,0); in draw()
H A DVideo.cpp633 float iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFraction; in update() local
637 glRotatef(iAngle, 0.0, 1.0, 0.0); in update()
643 glRotatef(iAngle, 0.0, 1.0, 0.0); in update()
649 glRotatef(iAngle, 0.0, 1.0, 0.0); in update()
/dports/net-mgmt/librenms/librenms-vendor-21.5.1/amenadiel/jpgraph/src/graph/
H A DWindrosePlotScale.php28 public $iAngle = 'auto'; variable in Amenadiel\\JpGraph\\Graph\\WindrosePlotScale
137 $this->iAngle = $aAngle;
205 $a = $this->iAngle * M_PI / 180.0;
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Command.cpp1485 int32_t iAngle = Angle(cx,cy,Tx._getInt(),Ty); while (iAngle>180) iAngle-=360; in FlightControl() local
1488 if (Inside(iAngle, -FlightAngleRange, +FlightAngleRange) in FlightControl()
1489 || Inside(iAngle, -FlightAngleRange, +FlightAngleRange)) in FlightControl()
1513 int32_t iAngle = Angle(cx,cy,Tx._getInt(),Ty); while (iAngle>180) iAngle-=360; in JumpControl() local
1516 if (Inside(iAngle-JumpAngle,-JumpAngleRange,+JumpAngleRange) in JumpControl()
1517 || Inside(iAngle+JumpAngle,-JumpAngleRange,+JumpAngleRange)) in JumpControl()
1530 if (Inside<int32_t>(iAngle-JumpHighAngle,-3*JumpAngleRange,+3*JumpAngleRange)) in JumpControl()
1556 if (Inside(iAngle-JumpLowAngle,-iLowSideRange*JumpAngleRange,+iLowSideRange*JumpAngleRange)) in JumpControl()
1561 if (Inside(iAngle+JumpLowAngle,-iLowSideRange*JumpAngleRange,+iLowSideRange*JumpAngleRange)) in JumpControl()

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