Searched refs:iAttackMode (Results 1 – 3 of 3) sorted by relevance
274 Int32 iAttackMode, iDiceMode; in AI_Attack() local306 iAttackMode = ACTION_ATTACK; in AI_Attack()309 iAttackMode = ACTION_DOORDIE; in AI_Attack()321 RISK_SetAttackModeOfPlayer(iCurrentPlayer, iAttackMode); in AI_Attack()
62 Int32 iAttackMode, Int32 iDiceMode, Int32 iMoveMode);
100 Int32 iAttackMode, iDiceMode, iMsgDstMode; member554 RiskGame.pPlayers[iIndex1].iAttackMode = iValue; in RISK_ProcessMessage()924 return RiskGame.pPlayers[iPlayer].iAttackMode; in RISK_GetAttackModeOfPlayer()1742 return RiskGame.pPlayers[iIndex1].iAttackMode; in _RISK_GetIntValue()