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Searched refs:iDirY (Results 1 – 5 of 5) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Diuse_software_snake.cpp110 int iDirY = 0; in start_game() local
146 if( vSnakeBody[vSnakeBody.size() - 1].first + iDirY == 0 ) { in start_game()
148 iDirY + FULL_SCREEN_HEIGHT - 2, in start_game()
151 } else if( vSnakeBody[vSnakeBody.size() - 1].first + iDirY == FULL_SCREEN_HEIGHT - 1 ) { in start_game()
153 iDirY - FULL_SCREEN_HEIGHT + 2, in start_game()
212 if( iDirY != 1 ) { in start_game()
213 iDirY = -1; in start_game()
217 if( iDirY != -1 ) { in start_game()
218 iDirY = 1; in start_game()
223 iDirY = 0; in start_game()
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H A Diuse_software_sokoban.cpp220 int iDirY = 0; in start_game() local
309 iDirY = vec->y; in start_game()
331 iDirY = vUndo[vUndo.size() - 1].old.y; in start_game()
337 … mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = mLevel[iPlayerY + iDirY][iPlayerX + iDirX] == "*" ? in start_game()
369 std::string sMoveTo = mLevel[iPlayerY + iDirY][iPlayerX + iDirX]; in start_game()
375 std::string sMovePackTo = mLevel[iPlayerY + iDirY * 2][iPlayerX + iDirX * 2]; in start_game()
379 … mLevel[iPlayerY + iDirY * 2][iPlayerX + iDirX * 2] = sMovePackTo == "." ? "*" : "$"; in start_game()
381 vUndo.push_back( cUndo( point( iDirX, iDirY ), sMoveTo ) ); in start_game()
394 … mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = sMoveTo == "." || sMoveTo == "*" ? "+" : "@"; in start_game()
396 iPlayerY += iDirY; in start_game()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Diuse_software_snake.cpp110 int iDirY = 0; in start_game() local
146 if( vSnakeBody[vSnakeBody.size() - 1].first + iDirY == 0 ) { in start_game()
148 iDirY + FULL_SCREEN_HEIGHT - 2, in start_game()
151 } else if( vSnakeBody[vSnakeBody.size() - 1].first + iDirY == FULL_SCREEN_HEIGHT - 1 ) { in start_game()
153 iDirY - FULL_SCREEN_HEIGHT + 2, in start_game()
212 if( iDirY != 1 ) { in start_game()
213 iDirY = -1; in start_game()
217 if( iDirY != -1 ) { in start_game()
218 iDirY = 1; in start_game()
223 iDirY = 0; in start_game()
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H A Diuse_software_sokoban.cpp220 int iDirY = 0; in start_game() local
309 iDirY = vec->y; in start_game()
331 iDirY = vUndo[vUndo.size() - 1].old.y; in start_game()
337 … mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = mLevel[iPlayerY + iDirY][iPlayerX + iDirX] == "*" ? in start_game()
369 std::string sMoveTo = mLevel[iPlayerY + iDirY][iPlayerX + iDirX]; in start_game()
375 std::string sMovePackTo = mLevel[iPlayerY + iDirY * 2][iPlayerX + iDirX * 2]; in start_game()
379 … mLevel[iPlayerY + iDirY * 2][iPlayerX + iDirX * 2] = sMovePackTo == "." ? "*" : "$"; in start_game()
381 vUndo.push_back( cUndo( point( iDirX, iDirY ), sMoveTo ) ); in start_game()
394 … mLevel[iPlayerY + iDirY][iPlayerX + iDirX] = sMoveTo == "." || sMoveTo == "*" ? "+" : "@"; in start_game()
396 iPlayerY += iDirY; in start_game()
/dports/games/ivan/ivan-059/Main/Source/
H A Dgame.cpp3095 bitmap* PrepareItemsUnder(bool bUseDB, stack* su, int iMax, v2 v2PosIni, int iDirX, int iDirY){ in PrepareItemsUnder() argument
3129 if(iDirY<0)v2BkgIni.Y-=((iTot-1)*TILE_SIZE); in PrepareItemsUnder()
3133 if(iDirY!=0)v2Border.Y*=iTot; in PrepareItemsUnder()
3154 v2Pos.Y+=(TILE_SIZE*iDirY); in PrepareItemsUnder()
3326 int iDirX=1,iDirY=0; in UpdateShowItemsAtPos() local
3370 case 0: iDirX=bHorizontal? 1:0; iDirY=bHorizontal?0: 1; in UpdateShowItemsAtPos()
3372 case 1: iDirX=bHorizontal?-1:0; iDirY=bHorizontal?0: 1; in UpdateShowItemsAtPos()
3376 case 2: iDirX=bHorizontal? 1:0; iDirY=bHorizontal?0:-1; in UpdateShowItemsAtPos()
3380 case 3: iDirX=bHorizontal?-1:0; iDirY=bHorizontal?0:-1; in UpdateShowItemsAtPos()
3412 PrepareItemsUnder(true,su,iTot,v2ScrPosIni,iDirX,iDirY); in UpdateShowItemsAtPos()
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