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Searched refs:iFluke (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc1545 INT32 iImpact, iFluke, iBonus; in EstimateStabDamage() local
1570 iFluke = 0; in EstimateStabDamage()
1573 iImpact = iImpact * (100 + iFluke + iBonus) / 100; in EstimateStabDamage()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc2837 INT32 iImpact, iFluke, iBonus, iImpactForCrits = 0; in BulletImpact() local
2865 iFluke = PreRandom(51) - 25; // gives (0 to 50 -25) -> -25% to +25% in BulletImpact()
2870 iOrigImpact = iOrigImpact * (100 + iFluke + iBonus) / 100; in BulletImpact()