Searched refs:iFluke (Results 1 – 2 of 2) sorted by relevance
1545 INT32 iImpact, iFluke, iBonus; in EstimateStabDamage() local1570 iFluke = 0; in EstimateStabDamage()1573 iImpact = iImpact * (100 + iFluke + iBonus) / 100; in EstimateStabDamage()
2837 INT32 iImpact, iFluke, iBonus, iImpactForCrits = 0; in BulletImpact() local2865 iFluke = PreRandom(51) - 25; // gives (0 to 50 -25) -> -25% to +25% in BulletImpact()2870 iOrigImpact = iOrigImpact * (100 + iFluke + iBonus) / 100; in BulletImpact()