Searched refs:iGunCondition (Results 1 – 1 of 1) sorted by relevance
2075 INT32 iGunCondition, iMarksmanship; in CalcChanceToHitGun() local2095 iGunCondition = WEAPON_STATUS_MOD( pInHand->bGunStatus ); in CalcChanceToHitGun()2126 if (iGunCondition >= iMarksmanship) in CalcChanceToHitGun()2131 iChance = (iMarksmanship + iGunCondition) / 2; in CalcChanceToHitGun()