Searched refs:iHealth (Results 1 – 12 of 12) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/ |
H A D | INIMapEditorLoader.cpp | 408 int iHealth; in loadUnits() local 409 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadUnits() 411 iHealth = 256; in loadUnits() 432 …pMapEditor->units.push_back(MapEditor::Unit(unitID, houseID, itemID, iHealth, Coord(getXPos(pos),g… in loadUnits() 510 int iHealth; in loadStructures() local 511 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadStructures() 513 iHealth = 256; in loadStructures() 523 …>structures.push_back(MapEditor::Structure(structureID, houseID, itemID, iHealth, Coord(getXPos(po… in loadStructures()
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H A D | INIMapLoader.cpp | 595 int iHealth; in loadUnits() local 596 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadUnits() 598 iHealth = 256; in loadUnits() 601 FixPoint percentHealth = std::min(FixPoint(iHealth) / 256, FixPoint(1)); in loadUnits() 697 int iHealth; in loadStructures() local 698 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadStructures() 700 iHealth = 256; in loadStructures() 702 FixPoint percentHealth = std::min(FixPoint(iHealth) / 256, FixPoint(1)); in loadStructures()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | CharProfile.h | 27 extern INT32 iHealth;
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H A D | IMP_Compile_Character.cc | 44 p.bLifeMax = iHealth; in CreateACharacterFromPlayerEnteredStats() 45 p.bLife = iHealth; in CreateACharacterFromPlayerEnteredStats()
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H A D | CharProfile.cc | 48 INT32 iHealth = 55; variable 472 iHealth = 55; in ResetCharacterStats()
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H A D | IMP_Attribute_Selection.cc | 771 iHealth = iCurrentHealth; in SetGeneratedCharacterAttributes()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 76 int iHealth; //if non-zero, projectile can be shot, takes this much damage before being destroyed member
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H A D | bg_vehicleLoad.c | 119 …{"health", VWFOFS(iHealth), VF_INT}, //if non-zero, projectile can be shot, takes this much damag…
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H A D | g_weapon.c | 3805 if ( vehWeapon->iHealth ) in WP_FireVehicleWeapon() 3807 missile->health = vehWeapon->iHealth; in WP_FireVehicleWeapon()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicles.h | 78 int iHealth; //if non-zero, projectile can be shot, takes this much damage before being destroyed member
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H A D | g_weapon.cpp | 737 if ( vehWeapon->iHealth ) in WP_FireVehicleWeapon() 739 missile->health = vehWeapon->iHealth; in WP_FireVehicleWeapon()
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H A D | bg_vehicleLoad.cpp | 182 …{"health", VWFOFS(iHealth), VF_INT}, //if non-zero, projectile can be shot, takes this much damag…
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