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Searched refs:iHealth (Results 1 – 12 of 12) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapEditorLoader.cpp408 int iHealth; in loadUnits() local
409 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadUnits()
411 iHealth = 256; in loadUnits()
432 …pMapEditor->units.push_back(MapEditor::Unit(unitID, houseID, itemID, iHealth, Coord(getXPos(pos),g… in loadUnits()
510 int iHealth; in loadStructures() local
511 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadStructures()
513 iHealth = 256; in loadStructures()
523 …>structures.push_back(MapEditor::Structure(structureID, houseID, itemID, iHealth, Coord(getXPos(po… in loadStructures()
H A DINIMapLoader.cpp595 int iHealth; in loadUnits() local
596 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadUnits()
598 iHealth = 256; in loadUnits()
601 FixPoint percentHealth = std::min(FixPoint(iHealth) / 256, FixPoint(1)); in loadUnits()
697 int iHealth; in loadStructures() local
698 if(!parseString(health, iHealth) || (iHealth < 0) || (iHealth > 256)) { in loadStructures()
700 iHealth = 256; in loadStructures()
702 FixPoint percentHealth = std::min(FixPoint(iHealth) / 256, FixPoint(1)); in loadStructures()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DCharProfile.h27 extern INT32 iHealth;
H A DIMP_Compile_Character.cc44 p.bLifeMax = iHealth; in CreateACharacterFromPlayerEnteredStats()
45 p.bLife = iHealth; in CreateACharacterFromPlayerEnteredStats()
H A DCharProfile.cc48 INT32 iHealth = 55; variable
472 iHealth = 55; in ResetCharacterStats()
H A DIMP_Attribute_Selection.cc771 iHealth = iCurrentHealth; in SetGeneratedCharacterAttributes()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h76 int iHealth; //if non-zero, projectile can be shot, takes this much damage before being destroyed member
H A Dbg_vehicleLoad.c119 …{"health", VWFOFS(iHealth), VF_INT}, //if non-zero, projectile can be shot, takes this much damag…
H A Dg_weapon.c3805 if ( vehWeapon->iHealth ) in WP_FireVehicleWeapon()
3807 missile->health = vehWeapon->iHealth; in WP_FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h78 int iHealth; //if non-zero, projectile can be shot, takes this much damage before being destroyed member
H A Dg_weapon.cpp737 if ( vehWeapon->iHealth ) in WP_FireVehicleWeapon()
739 missile->health = vehWeapon->iHealth; in WP_FireVehicleWeapon()
H A Dbg_vehicleLoad.cpp182 …{"health", VWFOFS(iHealth), VF_INT}, //if non-zero, projectile can be shot, takes this much damag…