Searched refs:iLastReEquipAllTurn (Results 1 – 1 of 1) sorted by relevance
3680 static int iLastReEquipAllTurn=-1; in AutoPlayAIequip() local3681 if(game::GetTurn()>(iLastReEquipAllTurn+150)){ DBG2(game::GetTurn(),iLastReEquipAllTurn); in AutoPlayAIequip()3682 iLastReEquipAllTurn=game::GetTurn(); in AutoPlayAIequip()