Searched refs:iLastZapTurn (Results 1 – 1 of 1) sorted by relevance
3793 static int iLastZapTurn=-1; in AutoPlayAIequip() local3794 …if(game::GetTurn()>(iLastZapTurn+100)){ DBG2(game::GetTurn(),iLastZapTurn); //every X turns try to… in AutoPlayAIequip()3795 iLastZapTurn=game::GetTurn(); in AutoPlayAIequip()