Searched refs:iLooptime (Results 1 – 5 of 5) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FXExport.cpp | 78 const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative ) in FX_PlayBoltedEffectID() argument 80 …theFxScheduler.PlayEffect(id, org, 0, boltInfo, ghoul2, -1, -1, -1, qfalse, iLooptime, !!isRelativ… in FX_PlayBoltedEffectID()
|
H A D | FXExport.h | 31 …tID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRela…
|
H A D | cl_cgameapi.cpp | 443 …d *ghoul2, const int boltNum, const int entNum, const int modelNum, int iLooptime, qboolean isRela… in CGFX_PlayBoltedEffectID() argument 450 FX_PlayBoltedEffectID(id, org, boltInfo, &g2, iLooptime, isRelative ); in CGFX_PlayBoltedEffectID()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_syscalls.c | 458 …d *ghoul2, const int boltNum, const int entNum, const int modelNum, int iLooptime, qboolean isRela… in trap_FX_PlayBoltedEffectID() argument 459 …( CG_FX_PLAY_BOLTED_EFFECT_ID, id, org, ghoul2, boltNum, entNum, modelNum, iLooptime, isRelative ); in trap_FX_PlayBoltedEffectID()
|
H A D | cg_public.h | 638 … *pGhoul2, const int boltNum, const int entNum, const int modelNum, int iLooptime, qboolean isRela…
|