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Searched refs:iMarksmanship (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DCharProfile.h30 extern INT32 iMarksmanship;
H A DCharProfile.cc51 INT32 iMarksmanship = 55; variable
475 iMarksmanship = 55; in ResetCharacterStats()
H A DIMP_Compile_Character.cc52 p.bMarksmanship = iMarksmanship; in CreateACharacterFromPlayerEnteredStats()
H A DIMP_Attribute_Selection.cc775 iMarksmanship = iCurrentMarkmanship; in SetGeneratedCharacterAttributes()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc2075 INT32 iGunCondition, iMarksmanship; in CalcChanceToHitGun() local
2100iMarksmanship = ( EffectiveDexterity( pSoldier ) + EffectiveMarksmanship( pSoldier ) + EffectiveWi… in CalcChanceToHitGun()
2102 iMarksmanship += gbSkillTraitBonus[HEAVY_WEAPS] * NUM_SKILL_TRAITS(pSoldier, HEAVY_WEAPS); in CalcChanceToHitGun()
2106 iMarksmanship = EffectiveMarksmanship( pSoldier ); in CalcChanceToHitGun()
2115 iMarksmanship = __max( iMarksmanship, EffectiveMarksmanship( pSoldier2 ) ); in CalcChanceToHitGun()
2121 iMarksmanship += GetMoraleModifier( pSoldier ); in CalcChanceToHitGun()
2124 iMarksmanship -= GetSkillCheckPenaltyForFatigue( pSoldier, iMarksmanship ); in CalcChanceToHitGun()
2126 if (iGunCondition >= iMarksmanship) in CalcChanceToHitGun()
2128 iChance = iMarksmanship; in CalcChanceToHitGun()
2131 iChance = (iMarksmanship + iGunCondition) / 2; in CalcChanceToHitGun()