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Searched refs:iNormal (Results 1 – 25 of 75) sorted by relevance

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/dports/astro/celestia-gtk/celestia-1.6.1/shaders/
H A Dbumphaze_arb.vp7 ATTRIB iNormal = vertex.normal;
37 DP3 diffuseFactor, iNormal, lightDir;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
58 MUL binormal, iNormal.zxyw, t.yzxw;
59 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
69 DP3 light_surf.z, iNormal, lightDir;
H A Dbumphaze_arb_hdr.vp7 ATTRIB iNormal = vertex.normal;
38 DP3 diffuseFactor, iNormal, lightDir;
51 DP3 diffuseFactor.y, iNormal, eyeVec;
59 MUL binormal, iNormal.zxyw, t.yzxw;
60 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
70 DP3 light_surf.z, iNormal, lightDir;
H A Dspecular2_arb.vp7 ATTRIB iNormal = vertex.normal;
55 DP3 diffuseFactor, iNormal, lightDir0;
60 DP3 diffuseFactor.y, iNormal, eyeVec;
73 DP3 dotProds.y, halfAngle, iNormal;
86 DP3 diffuseFactor, iNormal, lightDir1;
91 DP3 diffuseFactor.y, iNormal, eyeVec;
104 DP3 dotProds.y, halfAngle, iNormal;
H A Dhaze2_arb.vp6 ATTRIB iNormal = vertex.normal;
42 DP3 diffuseFactor, iNormal, lightDir0;
47 DP3 diffuseFactor.y, iNormal, eyeVec;
52 DP3 diffuseFactor, iNormal, lightDir1;
57 DP3 diffuseFactor.y, iNormal, eyeVec;
H A Dbumpdiffuse_arb_hdr.vp6 ATTRIB iNormal = vertex.normal;
32 MUL binormal, iNormal.zxyw, t.yzxw;
33 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
43 DP3 light_surf.z, iNormal, lightDir;
H A Dbumpdiffuse_arb.vp6 ATTRIB iNormal = vertex.normal;
30 MUL binormal, iNormal.zxyw, t.yzxw;
31 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
41 DP3 light_surf.z, iNormal, lightDir;
H A Dtexphong_alpha_arb.vp6 ATTRIB iNormal = vertex.normal;
37 DP3 diffuseFactor, iNormal, lightDir;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
62 MOV oNormal, iNormal;
H A Dtexphong_arb.vp6 ATTRIB iNormal = vertex.normal;
39 DP3 diffuseFactor, iNormal, lightDir;
52 DP3 diffuseFactor.y, iNormal, eyeVec;
65 MOV oNormal, iNormal;
/dports/astro/celestia/celestia-1.6.1/shaders/
H A Dbumphaze_arb.vp7 ATTRIB iNormal = vertex.normal;
37 DP3 diffuseFactor, iNormal, lightDir;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
58 MUL binormal, iNormal.zxyw, t.yzxw;
59 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
69 DP3 light_surf.z, iNormal, lightDir;
H A Dbumphaze_arb_hdr.vp7 ATTRIB iNormal = vertex.normal;
38 DP3 diffuseFactor, iNormal, lightDir;
51 DP3 diffuseFactor.y, iNormal, eyeVec;
59 MUL binormal, iNormal.zxyw, t.yzxw;
60 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
70 DP3 light_surf.z, iNormal, lightDir;
H A Dspecular2_arb.vp7 ATTRIB iNormal = vertex.normal;
55 DP3 diffuseFactor, iNormal, lightDir0;
60 DP3 diffuseFactor.y, iNormal, eyeVec;
73 DP3 dotProds.y, halfAngle, iNormal;
86 DP3 diffuseFactor, iNormal, lightDir1;
91 DP3 diffuseFactor.y, iNormal, eyeVec;
104 DP3 dotProds.y, halfAngle, iNormal;
H A Dhaze2_arb.vp6 ATTRIB iNormal = vertex.normal;
42 DP3 diffuseFactor, iNormal, lightDir0;
47 DP3 diffuseFactor.y, iNormal, eyeVec;
52 DP3 diffuseFactor, iNormal, lightDir1;
57 DP3 diffuseFactor.y, iNormal, eyeVec;
H A Dbumpdiffuse_arb_hdr.vp6 ATTRIB iNormal = vertex.normal;
32 MUL binormal, iNormal.zxyw, t.yzxw;
33 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
43 DP3 light_surf.z, iNormal, lightDir;
H A Dbumpdiffuse_arb.vp6 ATTRIB iNormal = vertex.normal;
30 MUL binormal, iNormal.zxyw, t.yzxw;
31 MAD binormal, iNormal.yzxw, t.zxyw, -binormal;
41 DP3 light_surf.z, iNormal, lightDir;
H A Dtexphong_alpha_arb.vp6 ATTRIB iNormal = vertex.normal;
37 DP3 diffuseFactor, iNormal, lightDir;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
62 MOV oNormal, iNormal;
H A Dtexphong_arb.vp6 ATTRIB iNormal = vertex.normal;
39 DP3 diffuseFactor, iNormal, lightDir;
52 DP3 diffuseFactor.y, iNormal, eyeVec;
65 MOV oNormal, iNormal;
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DshaderFP.vp4 ATTRIB iNormal = vertex.normal;
26 DP3 normal.x, mvIT[0], iNormal;
27 DP3 normal.y, mvIT[1], iNormal;
28 DP3 normal.z, mvIT[2], iNormal;
H A DshaderVP.vp4 ATTRIB iNormal = vertex.normal;
30 DP3 normal.x, mvIT[0], iNormal;
31 DP3 normal.y, mvIT[1], iNormal;
32 DP3 normal.z, mvIT[2], iNormal;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/SSAO/
H A DGBuffer.cg7 float3 iNormal : NORMAL,
19 … oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view space
24 float3 iNormal : TEXCOORD1,
34 …oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clipDistanc…
H A DGBuffer.hlsl14 float3 iNormal : NORMAL,
23 …output.oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view …
36 float3 iNormal : TEXCOORD1,
44 …output.oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clip…
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/SSAO/
H A DGBuffer.cg7 float3 iNormal : NORMAL,
19 … oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view space
24 float3 iNormal : TEXCOORD1,
34 …oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clipDistanc…
/dports/games/openbve/OpenBVE-1.8.2.1/assets/Shaders/
H A Ddefault.vert24 in vec3 iNormal;
44 …malize(mat3(transpose(inverse(uCurrentModelViewMatrix))) * vec3(iNormal.x, iNormal.y, -iNormal.z));
/dports/math/vtk8/VTK-8.2.0/IO/Geometry/
H A DvtkOBJReader.cxx546 int iVert,iTCoord,iNormal; in RequestData() local
547 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData()
574 if (iNormal < 0) in RequestData()
576 normal_polys->InsertCellPoint(numNormals + iNormal); in RequestData()
580 normal_polys->InsertCellPoint(iNormal - 1); in RequestData()
587 if (iNormal != iVert) in RequestData()
592 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData()
605 if (iNormal < 0) in RequestData()
607 normal_polys->InsertCellPoint(numNormals + iNormal); in RequestData()
611 normal_polys->InsertCellPoint(iNormal - 1); in RequestData()
[all …]
/dports/math/vtk9/VTK-9.1.0/IO/Import/
H A DvtkOBJImporter.cxx710 int iVert, iTCoord, iNormal; in RequestData() local
711 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData()
725 if (iNormal < 0) in RequestData()
727 iNormal = lastVertexIndex + iNormal + 1; in RequestData()
734 normal_polys->InsertCellPoint(iNormal - 1); in RequestData()
738 if (iNormal != iVert) in RequestData()
741 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData()
747 if (iNormal < 0) in RequestData()
749 iNormal = lastVertexIndex + iNormal + 1; in RequestData()
754 normal_polys->InsertCellPoint(iNormal - 1); in RequestData()
[all …]
/dports/math/vtk6/VTK-6.2.0/IO/Geometry/
H A DvtkOBJReader.cxx388 int iVert,iTCoord,iNormal; in RequestData() local
389 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData()
402 normal_polys->InsertCellPoint(iNormal-1); in RequestData()
406 if (iNormal != iVert) in RequestData()
409 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData()
420 normal_polys->InsertCellPoint(iNormal-1); in RequestData()
422 if (iNormal != iVert) in RequestData()

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