/dports/astro/celestia-gtk/celestia-1.6.1/shaders/ |
H A D | bumphaze_arb.vp | 7 ATTRIB iNormal = vertex.normal; 37 DP3 diffuseFactor, iNormal, lightDir; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 58 MUL binormal, iNormal.zxyw, t.yzxw; 59 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 69 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumphaze_arb_hdr.vp | 7 ATTRIB iNormal = vertex.normal; 38 DP3 diffuseFactor, iNormal, lightDir; 51 DP3 diffuseFactor.y, iNormal, eyeVec; 59 MUL binormal, iNormal.zxyw, t.yzxw; 60 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 70 DP3 light_surf.z, iNormal, lightDir;
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H A D | specular2_arb.vp | 7 ATTRIB iNormal = vertex.normal; 55 DP3 diffuseFactor, iNormal, lightDir0; 60 DP3 diffuseFactor.y, iNormal, eyeVec; 73 DP3 dotProds.y, halfAngle, iNormal; 86 DP3 diffuseFactor, iNormal, lightDir1; 91 DP3 diffuseFactor.y, iNormal, eyeVec; 104 DP3 dotProds.y, halfAngle, iNormal;
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H A D | haze2_arb.vp | 6 ATTRIB iNormal = vertex.normal; 42 DP3 diffuseFactor, iNormal, lightDir0; 47 DP3 diffuseFactor.y, iNormal, eyeVec; 52 DP3 diffuseFactor, iNormal, lightDir1; 57 DP3 diffuseFactor.y, iNormal, eyeVec;
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H A D | bumpdiffuse_arb_hdr.vp | 6 ATTRIB iNormal = vertex.normal; 32 MUL binormal, iNormal.zxyw, t.yzxw; 33 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 43 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumpdiffuse_arb.vp | 6 ATTRIB iNormal = vertex.normal; 30 MUL binormal, iNormal.zxyw, t.yzxw; 31 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 41 DP3 light_surf.z, iNormal, lightDir;
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H A D | texphong_alpha_arb.vp | 6 ATTRIB iNormal = vertex.normal; 37 DP3 diffuseFactor, iNormal, lightDir; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 62 MOV oNormal, iNormal;
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H A D | texphong_arb.vp | 6 ATTRIB iNormal = vertex.normal; 39 DP3 diffuseFactor, iNormal, lightDir; 52 DP3 diffuseFactor.y, iNormal, eyeVec; 65 MOV oNormal, iNormal;
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/dports/astro/celestia/celestia-1.6.1/shaders/ |
H A D | bumphaze_arb.vp | 7 ATTRIB iNormal = vertex.normal; 37 DP3 diffuseFactor, iNormal, lightDir; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 58 MUL binormal, iNormal.zxyw, t.yzxw; 59 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 69 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumphaze_arb_hdr.vp | 7 ATTRIB iNormal = vertex.normal; 38 DP3 diffuseFactor, iNormal, lightDir; 51 DP3 diffuseFactor.y, iNormal, eyeVec; 59 MUL binormal, iNormal.zxyw, t.yzxw; 60 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 70 DP3 light_surf.z, iNormal, lightDir;
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H A D | specular2_arb.vp | 7 ATTRIB iNormal = vertex.normal; 55 DP3 diffuseFactor, iNormal, lightDir0; 60 DP3 diffuseFactor.y, iNormal, eyeVec; 73 DP3 dotProds.y, halfAngle, iNormal; 86 DP3 diffuseFactor, iNormal, lightDir1; 91 DP3 diffuseFactor.y, iNormal, eyeVec; 104 DP3 dotProds.y, halfAngle, iNormal;
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H A D | haze2_arb.vp | 6 ATTRIB iNormal = vertex.normal; 42 DP3 diffuseFactor, iNormal, lightDir0; 47 DP3 diffuseFactor.y, iNormal, eyeVec; 52 DP3 diffuseFactor, iNormal, lightDir1; 57 DP3 diffuseFactor.y, iNormal, eyeVec;
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H A D | bumpdiffuse_arb_hdr.vp | 6 ATTRIB iNormal = vertex.normal; 32 MUL binormal, iNormal.zxyw, t.yzxw; 33 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 43 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumpdiffuse_arb.vp | 6 ATTRIB iNormal = vertex.normal; 30 MUL binormal, iNormal.zxyw, t.yzxw; 31 MAD binormal, iNormal.yzxw, t.zxyw, -binormal; 41 DP3 light_surf.z, iNormal, lightDir;
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H A D | texphong_alpha_arb.vp | 6 ATTRIB iNormal = vertex.normal; 37 DP3 diffuseFactor, iNormal, lightDir; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 62 MOV oNormal, iNormal;
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H A D | texphong_arb.vp | 6 ATTRIB iNormal = vertex.normal; 39 DP3 diffuseFactor, iNormal, lightDir; 52 DP3 diffuseFactor.y, iNormal, eyeVec; 65 MOV oNormal, iNormal;
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | shaderFP.vp | 4 ATTRIB iNormal = vertex.normal; 26 DP3 normal.x, mvIT[0], iNormal; 27 DP3 normal.y, mvIT[1], iNormal; 28 DP3 normal.z, mvIT[2], iNormal;
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H A D | shaderVP.vp | 4 ATTRIB iNormal = vertex.normal; 30 DP3 normal.x, mvIT[0], iNormal; 31 DP3 normal.y, mvIT[1], iNormal; 32 DP3 normal.z, mvIT[2], iNormal;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/SSAO/ |
H A D | GBuffer.cg | 7 float3 iNormal : NORMAL, 19 … oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view space 24 float3 iNormal : TEXCOORD1, 34 …oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clipDistanc…
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H A D | GBuffer.hlsl | 14 float3 iNormal : NORMAL, 23 …output.oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view … 36 float3 iNormal : TEXCOORD1, 44 …output.oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clip…
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/SSAO/ |
H A D | GBuffer.cg | 7 float3 iNormal : NORMAL, 19 … oNormal = mul(cWorldView, float4(iNormal,0)).xyz; // transform the vertex normal to view space 24 float3 iNormal : TEXCOORD1, 34 …oNormalDepth = float4(normalize(iNormal).xyz, (length(iViewPos) - cNearClipDistance) / clipDistanc…
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/dports/games/openbve/OpenBVE-1.8.2.1/assets/Shaders/ |
H A D | default.vert | 24 in vec3 iNormal; 44 …malize(mat3(transpose(inverse(uCurrentModelViewMatrix))) * vec3(iNormal.x, iNormal.y, -iNormal.z));
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/dports/math/vtk8/VTK-8.2.0/IO/Geometry/ |
H A D | vtkOBJReader.cxx | 546 int iVert,iTCoord,iNormal; in RequestData() local 547 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData() 574 if (iNormal < 0) in RequestData() 576 normal_polys->InsertCellPoint(numNormals + iNormal); in RequestData() 580 normal_polys->InsertCellPoint(iNormal - 1); in RequestData() 587 if (iNormal != iVert) in RequestData() 592 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData() 605 if (iNormal < 0) in RequestData() 607 normal_polys->InsertCellPoint(numNormals + iNormal); in RequestData() 611 normal_polys->InsertCellPoint(iNormal - 1); in RequestData() [all …]
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/dports/math/vtk9/VTK-9.1.0/IO/Import/ |
H A D | vtkOBJImporter.cxx | 710 int iVert, iTCoord, iNormal; in RequestData() local 711 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData() 725 if (iNormal < 0) in RequestData() 727 iNormal = lastVertexIndex + iNormal + 1; in RequestData() 734 normal_polys->InsertCellPoint(iNormal - 1); in RequestData() 738 if (iNormal != iVert) in RequestData() 741 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData() 747 if (iNormal < 0) in RequestData() 749 iNormal = lastVertexIndex + iNormal + 1; in RequestData() 754 normal_polys->InsertCellPoint(iNormal - 1); in RequestData() [all …]
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/dports/math/vtk6/VTK-6.2.0/IO/Geometry/ |
H A D | vtkOBJReader.cxx | 388 int iVert,iTCoord,iNormal; in RequestData() local 389 if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3) in RequestData() 402 normal_polys->InsertCellPoint(iNormal-1); in RequestData() 406 if (iNormal != iVert) in RequestData() 409 else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2) in RequestData() 420 normal_polys->InsertCellPoint(iNormal-1); in RequestData() 422 if (iNormal != iVert) in RequestData()
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