Searched refs:iNumPointArrays (Results 1 – 1 of 1) sorted by relevance
2540 int iNumPointArrays = 0; in AllocateAndZeroFieldArrayMinMax() local2546 iNumPointArrays += in AllocateAndZeroFieldArrayMinMax()2566 if (iNumPointArrays > 0) in AllocateAndZeroFieldArrayMinMax()2568 MakeList(this->PointDataMin, double, iNumPointArrays); in AllocateAndZeroFieldArrayMinMax()2571 MakeList(this->PointDataMax, double, iNumPointArrays); in AllocateAndZeroFieldArrayMinMax()2574 MakeList(this->PointDataName, char *, iNumPointArrays); in AllocateAndZeroFieldArrayMinMax()2578 this->NumPointArrays = iNumPointArrays; in AllocateAndZeroFieldArrayMinMax()