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Searched refs:iPatrolID (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_AI.cc1902 static void SendReinforcementsForPatrol(INT32 iPatrolID, GROUP** pOptionalGroup) in SendReinforcementsForPatrol() argument
1910 PATROL_GROUP* const pg = &gPatrolGroup[iPatrolID]; in SendReinforcementsForPatrol()
1997 static BOOLEAN PatrolRequestingMinimumReinforcements(INT32 iPatrolID);
3261 static BOOLEAN PermittedToFillPatrolGroup(INT32 iPatrolID);
3264 static BOOLEAN PatrolRequestingMinimumReinforcements(INT32 iPatrolID) in PatrolRequestingMinimumReinforcements() argument
3268 if( gPatrolGroup[ iPatrolID ].ubPendingGroupID ) in PatrolRequestingMinimumReinforcements()
3272 if( !PermittedToFillPatrolGroup( iPatrolID ) ) in PatrolRequestingMinimumReinforcements()
3276 pGroup = GetGroup( gPatrolGroup[ iPatrolID ].ubGroupID ); in PatrolRequestingMinimumReinforcements()
3279 if( gPatrolGroup[ iPatrolID ].bSize - pGroup->ubGroupSize >= gubMinEnemyGroupSize ) in PatrolRequestingMinimumReinforcements()
3678 static BOOLEAN PermittedToFillPatrolGroup(INT32 iPatrolID) in PermittedToFillPatrolGroup() argument
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