Searched refs:iPenalty (Results 1 – 1 of 1) sorted by relevance
2076 INT32 iPenalty; in CalcChanceToHitGun() local2218 iChance -= iPenalty; in CalcChanceToHitGun()2400 iChance -= iPenalty; in CalcChanceToHitGun()2406 iChance -= iPenalty; in CalcChanceToHitGun()2416 if ( iPenalty < 0 ) in CalcChanceToHitGun()2418 iChance += iPenalty; in CalcChanceToHitGun()2516 iPenalty = __min( iPenalty, AIM_PENALTY_TARGET_PRONE ); in CalcChanceToHitGun()2518 iChance -= iPenalty; in CalcChanceToHitGun()2547 iChance -= iPenalty; in CalcChanceToHitGun()2557 iPenalty = iPenalty * 2 / 3; in CalcChanceToHitGun()[all …]