Searched refs:iRnd (Results 1 – 11 of 11) sorted by relevance
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/01 Basics/ |
H A D | 01D05_more_lin_tri_units.csd | 22 iRnd = iMax 23 ;loop and reset iRnd 26 iRnd = iUniRnd < iRnd ? iUniRnd : iRnd 29 xout iRnd 37 iRnd = iMin 38 ;loop and reset iRnd 41 iRnd = iUniRnd > iRnd ? iUniRnd : iRnd 44 xout iRnd 59 iRnd = iAccum / iMaxCount 60 xout iRnd
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H A D | 01D06_scalings.csd | 42 iRnd = iMax 43 ;loop and reset iRnd 46 iRnd = iUniRnd < iRnd ? iUniRnd : iRnd 49 xout iRnd 57 iRnd = iMin 58 ;loop and reset iRnd 61 iRnd = iUniRnd > iRnd ? iUniRnd : iRnd 64 xout iRnd 79 iRnd = iAccum / iMaxCount 80 xout iRnd
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H A D | 01D03_linrand.csd | 21 iRnd = iOne < iTwo ? iOne : iTwo 22 xout iRnd 32 iRnd = iOne > iTwo ? iOne : iTwo 33 xout iRnd
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H A D | 01D04_trirand.csd | 19 iRnd = (iOne+iTwo) / 2 20 xout iRnd
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/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/03 Csound Language/ |
H A D | 03E04_Anagram.csd | 23 iRnd rnd31 iRange-.0001, 0 24 iRnd = int(abs(iRnd)) 25 Sel strsub Sin, iRnd, iRnd+1 28 Ssub1 strsub Sin, 0, iRnd 29 Ssub2 strsub Sin, iRnd+1
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/dports/audio/csound/csound-6.15.0/tests/commandline/arrays/ |
H A D | arrays_S_global.csd | 25 iRnd rnd31 iRange-.0001, 0 26 iRnd = int(abs(iRnd)) 27 Sel strsub Sin, iRnd, iRnd+1 30 Ssub1 strsub Sin, 0, iRnd 31 Ssub2 strsub Sin, iRnd+1
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H A D | arrays_S_local.csd | 24 iRnd rnd31 iRange-.0001, 0 25 iRnd = int(abs(iRnd)) 26 Sel strsub Sin, iRnd, iRnd+1 29 Ssub1 strsub Sin, 0, iRnd 30 Ssub2 strsub Sin, iRnd+1
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/live_effects/ |
H A D | lpe-embrodery-stitch-ordering.cpp | 197 for (unsigned int iRnd = 1; iRnd < infos.size(); iRnd++) { in OrderingClosest() local
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | itemdat.h | 360 enum item_drop_rate iRnd; member
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H A D | items.cpp | 2505 if (AllItemsList[i].iRnd == IDROP_DOUBLE && monster[m].mLevel >= AllItemsList[i].iMinMLvl in RndItem() 2510 if (AllItemsList[i].iRnd != IDROP_NEVER && monster[m].mLevel >= AllItemsList[i].iMinMLvl in RndItem() 2541 if (AllItemsList[i].iRnd == IDROP_NEVER) in RndUItem() 2583 if (AllItemsList[i].iRnd != IDROP_NEVER && 2 * curlv >= AllItemsList[i].iMinMLvl && ri < 512) { in RndAllItems() 2608 if (AllItemsList[i].iRnd == IDROP_NEVER) in RndTypeItems() 4485 if (AllItemsList[i].iRnd != IDROP_NEVER && SmithItemOk(i) && lvl >= AllItemsList[i].iMinMLvl in RndSmithItem() 4489 if (AllItemsList[i].iRnd == IDROP_DOUBLE in RndSmithItem() 4603 if (AllItemsList[i].iRnd != IDROP_NEVER) { in RndPremiumItem() 4800 if (AllItemsList[i].iRnd != IDROP_NEVER && WitchItemOk(i) && lvl >= AllItemsList[i].iMinMLvl in RndWitchItem() 4942 if (AllItemsList[i].iRnd != IDROP_NEVER && PremiumItemOk(i) && lvl >= AllItemsList[i].iMinMLvl in RndBoyItem() [all …]
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H A D | objects.cpp | 3331 while (AllItemsList[i].iRnd == IDROP_NEVER || AllItemsList[i].iMiscId != imiscid) { in ItemMiscIdIdx()
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