Searched refs:iSlicesEnd (Results 1 – 1 of 1) sorted by relevance
454 int iSlicesEnd; in cubeUpdateSkyDomeList() local465 iSlicesEnd = 128; /* max. 128 */ in cubeUpdateSkyDomeList()472 iSlicesEnd = 44; /* max. 128 */ in cubeUpdateSkyDomeList()475 fStepX = 1.0 / (GLfloat) (iSlicesEnd - iSlicesStart); in cubeUpdateSkyDomeList()513 for (j = iSlicesStart; j < iSlicesEnd; j++) in cubeUpdateSkyDomeList()