Searched refs:iTurboFX (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 230 …int iTurboFX; //turbo exhaust effect, played from "*exhaust" bolt(s) when ship is in "turbo" mo… member
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H A D | bg_vehicleLoad.c | 472 …{"turboFX", VFOFS(iTurboFX), VF_EFFECT_CLIENT}, //turbo exhaust effect, played from "*exhaust" bo…
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | SpeederNPC.cpp | 385 if (pVeh->m_pVehicleInfo->iTurboFX) in ProcessMoveCommands() 387 …G_PlayEffect(pVeh->m_pVehicleInfo->iTurboFX, pVeh->m_pParentEntity->playerModel, pVeh->m_iExhaus… in ProcessMoveCommands()
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H A D | g_vehicles.h | 234 …int iTurboFX; //turbo exhaust effect, played from "*exhaust" bolt(s) when ship is in "turbo" mo… member
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H A D | bg_vehicleLoad.cpp | 571 …{"turboFX", VFOFS(iTurboFX), VF_EFFECT_CLIENT}, //turbo exhaust effect, played from "*exhaust" bo…
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_players.c | 8150 doExhaust = (pVehNPC->m_pVehicleInfo->iTurboFX!=0); in CG_VehicleEffects() 8185 && pVehNPC->m_pVehicleInfo->iTurboFX )//they have a valid turbo exhaust effect to play in CG_VehicleEffects() 8187 fx = pVehNPC->m_pVehicleInfo->iTurboFX; in CG_VehicleEffects()
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