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Searched refs:iTurboFX (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h230 …int iTurboFX; //turbo exhaust effect, played from "*exhaust" bolt(s) when ship is in "turbo" mo… member
H A Dbg_vehicleLoad.c472 …{"turboFX", VFOFS(iTurboFX), VF_EFFECT_CLIENT}, //turbo exhaust effect, played from "*exhaust" bo…
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DSpeederNPC.cpp385 if (pVeh->m_pVehicleInfo->iTurboFX) in ProcessMoveCommands()
387 …G_PlayEffect(pVeh->m_pVehicleInfo->iTurboFX, pVeh->m_pParentEntity->playerModel, pVeh->m_iExhaus… in ProcessMoveCommands()
H A Dg_vehicles.h234 …int iTurboFX; //turbo exhaust effect, played from "*exhaust" bolt(s) when ship is in "turbo" mo… member
H A Dbg_vehicleLoad.cpp571 …{"turboFX", VFOFS(iTurboFX), VF_EFFECT_CLIENT}, //turbo exhaust effect, played from "*exhaust" bo…
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c8150 doExhaust = (pVehNPC->m_pVehicleInfo->iTurboFX!=0); in CG_VehicleEffects()
8185 && pVehNPC->m_pVehicleInfo->iTurboFX )//they have a valid turbo exhaust effect to play in CG_VehicleEffects()
8187 fx = pVehNPC->m_pVehicleInfo->iTurboFX; in CG_VehicleEffects()