Searched refs:iWidthX3 (Results 1 – 1 of 1) sorted by relevance
392 const I32 iWidthX3 = 3 * pRect->Width; // 3 == R, G, B in RGB96Fixed_RGB96Float() local404 for (x = 0; x < iWidthX3; x++) in RGB96Fixed_RGB96Float()455 for (x = 0; x < iWidthX3; x++) in RGB96Float_RGB96Fixed()752 const I32 iWidthX3 = 3 * pRect->Width; in RGB48Fixed_RGB96Float() local765 for (x = iWidthX3 - 1; x >= 0; x--) in RGB48Fixed_RGB96Float()776 const I32 iWidthX3 = 3 * pRect->Width; in RGB96Float_RGB48Fixed() local789 for (x = 0; x < iWidthX3; x++) in RGB96Float_RGB48Fixed()1117 const I32 iWidthX3 = 3*pRect->Width; in RGB48Half_RGB96Float() local1129 for (x = iWidthX3 - 1; x >= 0; x--) in RGB48Half_RGB96Float()1140 const I32 iWidthX3 = 3*pRect->Width; in RGB96Float_RGB48Half() local[all …]