/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/ |
H A D | Script.c | 544 var iX, iY, iR, iXDir, iYDir, iRDir; in DoThrow() local 551 iYDir = Cos(angle,-this.ThrowSpeed); in DoThrow() 553 if (iYDir < 0) iYDir = iYDir * 13/10; in DoThrow() 554 if (iYDir > 0) iYDir = iYDir * 8/10; in DoThrow() 558 iYDir += GetYDir(100)/2; in DoThrow() 563 obj->SetYDir(iYDir,100); in DoThrow()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Mooq.ocd/ |
H A D | Script.c | 125 var iX, iY, iXDir, iYDir; in SpitPhase() local 131 iYDir = -300; in SpitPhase() 138 obj->SetYDir(iYDir,100); in SpitPhase() 461 var iX, iY, iXDir, iYDir; in DoJump() local 467 iYDir = -200; in DoJump() 471 SetSpeed(iXDir + GetXDir(100), iYDir + GetYDir(100), 100); in DoJump()
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4Landscape.h | 130 int32_t GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) const;
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H A D | C4Landscape.cpp | 2457 int32_t C4Landscape::GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) … in GetMatHeight() argument 2459 if (iYDir > 0) in GetMatHeight() 2991 int32_t TrajectoryDistance(int32_t iFx, int32_t iFy, C4Real iXDir, C4Real iYDir, int32_t iTx, int32… in TrajectoryDistance() argument 3001 cx += iXDir; cy += iYDir; iYDir += GravAccel; in TrajectoryDistance()
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4Object.h | 261 …bool Exit(int32_t iX=0, int32_t iY=0, int32_t iR=0, C4Real iXDir=Fix0, C4Real iYDir=Fix0, C4Real i…
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H A D | C4ObjectScript.cpp | 128 static void FnFling(C4Object *Obj, long iXDir, long iYDir, long iPrec, bool fAddSpeed) in FnFling() argument 131 Obj->Fling(itofix(iXDir, iPrec),itofix(iYDir, iPrec),fAddSpeed); in FnFling()
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H A D | C4Object.cpp | 1227 bool C4Object::Exit(int32_t iX, int32_t iY, int32_t iR, C4Real iXDir, C4Real iYDir, C4Real iRDir, b… in Exit() argument 1247 xdir=iXDir; ydir=iYDir; rdir=iRDir; in Exit()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4GameScript.cpp | 1992 …e<long> iParX, Nillable<long> iParY, Nillable<long> iXDir, Nillable<long> iYDir, Nillable<long> iX… in FnSetSkyParallax() argument 2000 if (!iYDir.IsNil()) ::Landscape.GetSky().ydir = itofix(iYDir); in FnSetSkyParallax()
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