Home
last modified time | relevance | path

Searched refs:iYDir (Results 1 – 8 of 8) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/
H A DScript.c544 var iX, iY, iR, iXDir, iYDir, iRDir; in DoThrow() local
551 iYDir = Cos(angle,-this.ThrowSpeed); in DoThrow()
553 if (iYDir < 0) iYDir = iYDir * 13/10; in DoThrow()
554 if (iYDir > 0) iYDir = iYDir * 8/10; in DoThrow()
558 iYDir += GetYDir(100)/2; in DoThrow()
563 obj->SetYDir(iYDir,100); in DoThrow()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Mooq.ocd/
H A DScript.c125 var iX, iY, iXDir, iYDir; in SpitPhase() local
131 iYDir = -300; in SpitPhase()
138 obj->SetYDir(iYDir,100); in SpitPhase()
461 var iX, iY, iXDir, iYDir; in DoJump() local
467 iYDir = -200; in DoJump()
471 SetSpeed(iXDir + GetXDir(100), iYDir + GetYDir(100), 100); in DoJump()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Landscape.h130 int32_t GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) const;
H A DC4Landscape.cpp2457 int32_t C4Landscape::GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) … in GetMatHeight() argument
2459 if (iYDir > 0) in GetMatHeight()
2991 int32_t TrajectoryDistance(int32_t iFx, int32_t iFy, C4Real iXDir, C4Real iYDir, int32_t iTx, int32… in TrajectoryDistance() argument
3001 cx += iXDir; cy += iYDir; iYDir += GravAccel; in TrajectoryDistance()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.h261 …bool Exit(int32_t iX=0, int32_t iY=0, int32_t iR=0, C4Real iXDir=Fix0, C4Real iYDir=Fix0, C4Real i…
H A DC4ObjectScript.cpp128 static void FnFling(C4Object *Obj, long iXDir, long iYDir, long iPrec, bool fAddSpeed) in FnFling() argument
131 Obj->Fling(itofix(iXDir, iPrec),itofix(iYDir, iPrec),fAddSpeed); in FnFling()
H A DC4Object.cpp1227 bool C4Object::Exit(int32_t iX, int32_t iY, int32_t iR, C4Real iXDir, C4Real iYDir, C4Real iRDir, b… in Exit() argument
1247 xdir=iXDir; ydir=iYDir; rdir=iRDir; in Exit()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.cpp1992 …e<long> iParX, Nillable<long> iParY, Nillable<long> iXDir, Nillable<long> iYDir, Nillable<long> iX… in FnSetSkyParallax() argument
2000 if (!iYDir.IsNil()) ::Landscape.GetSky().ydir = itofix(iYDir); in FnSetSkyParallax()