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Searched refs:ibottom (Results 1 – 25 of 41) sorted by relevance

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/dports/games/golly/golly-3.3-src/gui-common/
H A Dselect.cpp216 int ht = ibottom - itop + 1; in SaveDifferences()
503 int ibottom = b.toint(); in AdvanceOutside() local
947 int ht = ibottom - itop + 1; in Clear()
1001 int ibottom = b.toint(); in SaveOutside() local
1010 int sbottom = ibottom; in SaveOutside()
1020 int ht = ibottom - itop + 1; in SaveOutside()
1417 int ht = ibottom - itop + 1; in RandomFill()
1478 int ht = ibottom - itop + 1; in FlipRect()
1487 newy = ibottom; in FlipRect()
1669 int ht = ibottom - itop + 1; in RotateRect()
[all …]
H A Dcontrol.cpp120 int ibottom = bottom.toint(); in SaveStartingPattern() local
125 itop, ileft, ibottom, iright); in SaveStartingPattern()
611 int ibottom = bottom.toint(); in ClearOutsideGrid() local
633 int ht = ibottom - itop + 1; in ClearOutsideGrid()
646 for ( cy=itop; cy<=ibottom; cy++ ) { in ClearOutsideGrid()
700 int ibottom = bottom.toint(); in ReduceCellStates() local
702 int ht = ibottom - itop + 1; in ReduceCellStates()
715 for ( cy=itop; cy<=ibottom; cy++ ) { in ReduceCellStates()
909 int ibottom = bottom.toint(); in ChangeAlgorithm() local
911 int ht = ibottom - itop + 1; in ChangeAlgorithm()
[all …]
H A Dselect.h125 int itop, int ileft, int ibottom, int iright);
136 int itop, int ileft, int ibottom, int iright,
H A Dview.cpp698 bool CopyRect(int itop, int ileft, int ibottom, int iright, in CopyRect() argument
703 int ht = ibottom - itop + 1; in CopyRect()
713 for ( cy=itop; cy<=ibottom; cy++ ) { in CopyRect()
745 void CopyAllRect(int itop, int ileft, int ibottom, int iright, in CopyAllRect() argument
750 int ht = ibottom - itop + 1; in CopyAllRect()
758 for ( cy=itop; cy<=ibottom; cy++ ) { in CopyAllRect()
1069 int ibottom = bottom.toint(); in PasteClipboard() local
1072 int ht = ibottom - itop + 1; in PasteClipboard()
1104 int ibottom = pastebox.y + pastebox.height - 1; in PasteTemporaryToCurrent() local
1205 for ( ty=itop; ty<=ibottom; ty++ ) { in PasteTemporaryToCurrent()
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H A Dfile.cpp963 int itop, ileft, ibottom, iright; in SavePattern() local
974 itop = ileft = ibottom = iright = 0; in SavePattern()
979 ibottom = bottom.toint(); in SavePattern()
990 ibottom = bottom.toint(); in SavePattern()
994 const char* err = WritePattern(path.c_str(), format, compression, itop, ileft, ibottom, iright); in SavePattern()
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxselect.cpp206 int ht = ibottom - itop + 1; in SaveDifferences()
495 int ibottom = b.toint(); in AdvanceOutside() local
1019 int ht = ibottom - itop + 1; in Clear()
1073 int ibottom = b.toint(); in SaveOutside() local
1082 int sbottom = ibottom; in SaveOutside()
1092 int ht = ibottom - itop + 1; in SaveOutside()
1512 int ht = ibottom - itop + 1; in RandomFill()
1573 int ht = ibottom - itop + 1; in FlipRect()
1582 newy = ibottom; in FlipRect()
1771 int ht = ibottom - itop + 1; in RotateRect()
[all …]
H A Dwxselect.h121 int itop, int ileft, int ibottom, int iright);
132 int itop, int ileft, int ibottom, int iright,
H A Dwxcontrol.cpp113 int ibottom = bottom.toint(); in SaveStartingPattern() local
118 itop, ileft, ibottom, iright); in SaveStartingPattern()
1203 int ibottom = bottom.toint(); in ClearOutsideGrid() local
1225 int ht = ibottom - itop + 1; in ClearOutsideGrid()
1238 for ( cy=itop; cy<=ibottom; cy++ ) { in ClearOutsideGrid()
1292 int ibottom = bottom.toint(); in ReduceCellStates() local
1294 int ht = ibottom - itop + 1; in ReduceCellStates()
1307 for ( cy=itop; cy<=ibottom; cy++ ) { in ReduceCellStates()
1505 int ibottom = bottom.toint(); in ChangeAlgorithm() local
1507 int ht = ibottom - itop + 1; in ChangeAlgorithm()
[all …]
H A Dwxfile.cpp1608 int itop, ileft, ibottom, iright; in SavePattern() local
1615 itop = ileft = ibottom = iright = 0; in SavePattern()
1622 ibottom = bottom.toint(); in SavePattern()
1638 ibottom = bottom.toint(); in SavePattern()
1678 itop, ileft, ibottom, iright); in SavePattern()
1697 int itop, ileft, ibottom, iright; in SaveFile() local
1715 ibottom = bottom.toint(); in SaveFile()
1723 itop = ileft = ibottom = iright = 0; in SaveFile()
1729 itop, ileft, ibottom, iright); in SaveFile()
/dports/graphics/photoflow/PhotoFlow-8472024f/src/base/
H A Dblend_screen.hh49 T ibottom; member in BlendScreen
76 T ibottom; member in BlendScreen
90 ibottom = psum - bottom[pos]; in blend()
91 screen = psum - (ptop*ibottom/FormatInfo<T>::RANGE); in blend()
H A Dblend_overlay.hh46 T ibottom; member in BlendOverlay
71 T ibottom; member in BlendOverlay
126 T ibottom; member in BlendOverlayGimp
151 T ibottom; member in BlendOverlayGimp
H A Dblend_vivid_light.hh73 T ibottom; member in BlendVividLight
116 T ibottom; member in BlendVividLight
/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/cmd/htmlroff/
H A Dinput.c22 Istack *ibottom; variable
44 ibottom = is; in ipush()
54 if(ibottom == nil){ in iqueue()
58 ibottom->next = is; in iqueue()
59 ibottom = is; in iqueue()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeCylinder.cpp177 int ibottom = bottom()->getValue(); in toNurbs() local
203 vDimension = (ibottom * (narea + vDegree - 2)) + (itop * (narea + vDegree - 2)) + nshell; in toNurbs()
206 vDimension = (ibottom * narea) + (itop * narea); in toNurbs()
249 if ((nshell==1) && (itop==1) && (ibottom==1)){ in toNurbs()
252 if ((nshell==1) && (itop==1) && (ibottom==0)){ in toNurbs()
255 if ((nshell==1) && (itop==0) && (ibottom==1)){ in toNurbs()
267 if (ibottom==1){ in toNurbs()
270 …vDegree-2))+(iside*nshell)); i<((itop*(narea+vDegree-2))+(iside*nshell)+(ibottom*(vDegree-2))); i+… in toNurbs()
275 …op*(narea+vDegree-2))+(iside*nshell)+(ibottom*vDegree-2)), j=1; i<((itop*(narea+vDegree-2))+(iside… in toNurbs()
282 …for(int i=((itop*narea)+(iside*nshell)), j=1; i<((itop*narea)+(iside*nshell)+(ibottom*narea)); i++… in toNurbs()
H A DNodeCone.cpp178 int ibottom = bottom()->getValue(); in toNurbs() local
197 vDimension = (ibottom * (narea + vDegree - 2)) + nshell; in toNurbs()
200 vDimension = (ibottom * narea); in toNurbs()
227 if (ibottom==1){ in toNurbs()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_sprite.c200 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local
232 ibottom = (int) vbottom; in D_SpriteScanLeftEdge()
234 for (v = itop; v < ibottom; v++) { in D_SpriteScanLeftEdge()
254 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local
304 ibottom = (int) vbottom; in D_SpriteScanRightEdge()
306 for (v = itop; v < ibottom; v++) { in D_SpriteScanRightEdge()
/dports/games/tenebrae/tenebrae_0/
H A Dd_sprite.c201 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local
235 ibottom = (int)vbottom; in D_SpriteScanLeftEdge()
237 for (v=itop ; v<ibottom ; v++) in D_SpriteScanLeftEdge()
263 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local
315 ibottom = (int)vbottom; in D_SpriteScanRightEdge()
317 for (v=itop ; v<ibottom ; v++) in D_SpriteScanRightEdge()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_sprite.c224 int ibottom = (int)vbottom; in D_SpriteScanLeftEdge() local
226 for (v = itop; v < ibottom; v++) in D_SpriteScanLeftEdge()
283 int itop, ibottom; in D_SpriteScanRightEdge() local
306 ibottom = (int)vbottom; in D_SpriteScanRightEdge()
308 for (v = itop; v < ibottom; v++) in D_SpriteScanRightEdge()
/dports/x11-wm/sawfish/sawfish_1.13.0/themes/candido/
H A Dtheme.jl16 (ibottom (list (make-image "bottom.png") nil nil nil))
31 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (bottom-edg…
49 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (top-edge .…
69 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (bottom-edg…
87 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (top-edge .…
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_sprite.c363 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local
397 ibottom = (int)vbottom; in D_SpriteScanLeftEdge()
399 for (v=itop ; v<ibottom ; v++) in D_SpriteScanLeftEdge()
425 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local
477 ibottom = (int)vbottom; in D_SpriteScanRightEdge()
479 for (v = itop; v < ibottom; v++) in D_SpriteScanRightEdge()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_sprite.c514 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local
546 ibottom = (int) vbottom; in D_SpriteScanLeftEdge()
548 for (v = itop; v < ibottom; v++) { in D_SpriteScanLeftEdge()
568 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local
618 ibottom = (int) vbottom; in D_SpriteScanRightEdge()
620 for (v = itop; v < ibottom; v++) { in D_SpriteScanRightEdge()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/collision/
H A Dcollision_system.cpp128 const float ibottom = grown_other_obj_rect.get_bottom() - moving_obj_rect.get_top(); in check_collisions() local
147 } else if (ibottom < SHIFT_DELTA) { in check_collisions()
161 const float vert_penetration = std::min(itop, ibottom); in check_collisions()
165 if (itop < ibottom) { in check_collisions()
301 const float ibottom = r2.get_bottom() - r1.get_top(); in get_hit_normal() local
305 const float vert_penetration = std::min(itop, ibottom); in get_hit_normal()
309 if (itop < ibottom) { in get_hit_normal()
H A Dcollision.cpp172 float ibottom = r2.get_bottom() - r1.get_top(); in set_rectangle_rectangle_constraints() local
176 float vert_penetration = std::min(itop, ibottom); in set_rectangle_rectangle_constraints()
179 if (itop < ibottom) { in set_rectangle_rectangle_constraints()
/dports/editors/texstudio/texstudio-4.1.2/completion/
H A Dactuarialsymbol.cwl132 \ibottom{status}#m
138 \ibottom*{status}#m
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_poly.c757 int i, v, itop, ibottom, lmaxindex; in R_PolygonScanLeftEdge() local
792 ibottom = (int)vbottom; in R_PolygonScanLeftEdge()
794 for (v=itop ; v<ibottom ; v++) in R_PolygonScanLeftEdge()
820 int i, v, itop, ibottom; in R_PolygonScanRightEdge() local
872 ibottom = (int)vbottom; in R_PolygonScanRightEdge()
874 for (v=itop ; v<ibottom ; v++) in R_PolygonScanRightEdge()

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