/dports/games/golly/golly-3.3-src/gui-common/ |
H A D | select.cpp | 216 int ht = ibottom - itop + 1; in SaveDifferences() 503 int ibottom = b.toint(); in AdvanceOutside() local 947 int ht = ibottom - itop + 1; in Clear() 1001 int ibottom = b.toint(); in SaveOutside() local 1010 int sbottom = ibottom; in SaveOutside() 1020 int ht = ibottom - itop + 1; in SaveOutside() 1417 int ht = ibottom - itop + 1; in RandomFill() 1478 int ht = ibottom - itop + 1; in FlipRect() 1487 newy = ibottom; in FlipRect() 1669 int ht = ibottom - itop + 1; in RotateRect() [all …]
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H A D | control.cpp | 120 int ibottom = bottom.toint(); in SaveStartingPattern() local 125 itop, ileft, ibottom, iright); in SaveStartingPattern() 611 int ibottom = bottom.toint(); in ClearOutsideGrid() local 633 int ht = ibottom - itop + 1; in ClearOutsideGrid() 646 for ( cy=itop; cy<=ibottom; cy++ ) { in ClearOutsideGrid() 700 int ibottom = bottom.toint(); in ReduceCellStates() local 702 int ht = ibottom - itop + 1; in ReduceCellStates() 715 for ( cy=itop; cy<=ibottom; cy++ ) { in ReduceCellStates() 909 int ibottom = bottom.toint(); in ChangeAlgorithm() local 911 int ht = ibottom - itop + 1; in ChangeAlgorithm() [all …]
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H A D | select.h | 125 int itop, int ileft, int ibottom, int iright); 136 int itop, int ileft, int ibottom, int iright,
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H A D | view.cpp | 698 bool CopyRect(int itop, int ileft, int ibottom, int iright, in CopyRect() argument 703 int ht = ibottom - itop + 1; in CopyRect() 713 for ( cy=itop; cy<=ibottom; cy++ ) { in CopyRect() 745 void CopyAllRect(int itop, int ileft, int ibottom, int iright, in CopyAllRect() argument 750 int ht = ibottom - itop + 1; in CopyAllRect() 758 for ( cy=itop; cy<=ibottom; cy++ ) { in CopyAllRect() 1069 int ibottom = bottom.toint(); in PasteClipboard() local 1072 int ht = ibottom - itop + 1; in PasteClipboard() 1104 int ibottom = pastebox.y + pastebox.height - 1; in PasteTemporaryToCurrent() local 1205 for ( ty=itop; ty<=ibottom; ty++ ) { in PasteTemporaryToCurrent() [all …]
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H A D | file.cpp | 963 int itop, ileft, ibottom, iright; in SavePattern() local 974 itop = ileft = ibottom = iright = 0; in SavePattern() 979 ibottom = bottom.toint(); in SavePattern() 990 ibottom = bottom.toint(); in SavePattern() 994 const char* err = WritePattern(path.c_str(), format, compression, itop, ileft, ibottom, iright); in SavePattern()
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/dports/games/golly/golly-3.3-src/gui-wx/ |
H A D | wxselect.cpp | 206 int ht = ibottom - itop + 1; in SaveDifferences() 495 int ibottom = b.toint(); in AdvanceOutside() local 1019 int ht = ibottom - itop + 1; in Clear() 1073 int ibottom = b.toint(); in SaveOutside() local 1082 int sbottom = ibottom; in SaveOutside() 1092 int ht = ibottom - itop + 1; in SaveOutside() 1512 int ht = ibottom - itop + 1; in RandomFill() 1573 int ht = ibottom - itop + 1; in FlipRect() 1582 newy = ibottom; in FlipRect() 1771 int ht = ibottom - itop + 1; in RotateRect() [all …]
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H A D | wxselect.h | 121 int itop, int ileft, int ibottom, int iright); 132 int itop, int ileft, int ibottom, int iright,
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H A D | wxcontrol.cpp | 113 int ibottom = bottom.toint(); in SaveStartingPattern() local 118 itop, ileft, ibottom, iright); in SaveStartingPattern() 1203 int ibottom = bottom.toint(); in ClearOutsideGrid() local 1225 int ht = ibottom - itop + 1; in ClearOutsideGrid() 1238 for ( cy=itop; cy<=ibottom; cy++ ) { in ClearOutsideGrid() 1292 int ibottom = bottom.toint(); in ReduceCellStates() local 1294 int ht = ibottom - itop + 1; in ReduceCellStates() 1307 for ( cy=itop; cy<=ibottom; cy++ ) { in ReduceCellStates() 1505 int ibottom = bottom.toint(); in ChangeAlgorithm() local 1507 int ht = ibottom - itop + 1; in ChangeAlgorithm() [all …]
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H A D | wxfile.cpp | 1608 int itop, ileft, ibottom, iright; in SavePattern() local 1615 itop = ileft = ibottom = iright = 0; in SavePattern() 1622 ibottom = bottom.toint(); in SavePattern() 1638 ibottom = bottom.toint(); in SavePattern() 1678 itop, ileft, ibottom, iright); in SavePattern() 1697 int itop, ileft, ibottom, iright; in SaveFile() local 1715 ibottom = bottom.toint(); in SaveFile() 1723 itop = ileft = ibottom = iright = 0; in SaveFile() 1729 itop, ileft, ibottom, iright); in SaveFile()
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/dports/graphics/photoflow/PhotoFlow-8472024f/src/base/ |
H A D | blend_screen.hh | 49 T ibottom; member in BlendScreen 76 T ibottom; member in BlendScreen 90 ibottom = psum - bottom[pos]; in blend() 91 screen = psum - (ptop*ibottom/FormatInfo<T>::RANGE); in blend()
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H A D | blend_overlay.hh | 46 T ibottom; member in BlendOverlay 71 T ibottom; member in BlendOverlay 126 T ibottom; member in BlendOverlayGimp 151 T ibottom; member in BlendOverlayGimp
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H A D | blend_vivid_light.hh | 73 T ibottom; member in BlendVividLight 116 T ibottom; member in BlendVividLight
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/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/cmd/htmlroff/ |
H A D | input.c | 22 Istack *ibottom; variable 44 ibottom = is; in ipush() 54 if(ibottom == nil){ in iqueue() 58 ibottom->next = is; in iqueue() 59 ibottom = is; in iqueue()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeCylinder.cpp | 177 int ibottom = bottom()->getValue(); in toNurbs() local 203 vDimension = (ibottom * (narea + vDegree - 2)) + (itop * (narea + vDegree - 2)) + nshell; in toNurbs() 206 vDimension = (ibottom * narea) + (itop * narea); in toNurbs() 249 if ((nshell==1) && (itop==1) && (ibottom==1)){ in toNurbs() 252 if ((nshell==1) && (itop==1) && (ibottom==0)){ in toNurbs() 255 if ((nshell==1) && (itop==0) && (ibottom==1)){ in toNurbs() 267 if (ibottom==1){ in toNurbs() 270 …vDegree-2))+(iside*nshell)); i<((itop*(narea+vDegree-2))+(iside*nshell)+(ibottom*(vDegree-2))); i+… in toNurbs() 275 …op*(narea+vDegree-2))+(iside*nshell)+(ibottom*vDegree-2)), j=1; i<((itop*(narea+vDegree-2))+(iside… in toNurbs() 282 …for(int i=((itop*narea)+(iside*nshell)), j=1; i<((itop*narea)+(iside*nshell)+(ibottom*narea)); i++… in toNurbs()
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H A D | NodeCone.cpp | 178 int ibottom = bottom()->getValue(); in toNurbs() local 197 vDimension = (ibottom * (narea + vDegree - 2)) + nshell; in toNurbs() 200 vDimension = (ibottom * narea); in toNurbs() 227 if (ibottom==1){ in toNurbs()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_sprite.c | 200 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local 232 ibottom = (int) vbottom; in D_SpriteScanLeftEdge() 234 for (v = itop; v < ibottom; v++) { in D_SpriteScanLeftEdge() 254 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local 304 ibottom = (int) vbottom; in D_SpriteScanRightEdge() 306 for (v = itop; v < ibottom; v++) { in D_SpriteScanRightEdge()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_sprite.c | 201 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local 235 ibottom = (int)vbottom; in D_SpriteScanLeftEdge() 237 for (v=itop ; v<ibottom ; v++) in D_SpriteScanLeftEdge() 263 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local 315 ibottom = (int)vbottom; in D_SpriteScanRightEdge() 317 for (v=itop ; v<ibottom ; v++) in D_SpriteScanRightEdge()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_sprite.c | 224 int ibottom = (int)vbottom; in D_SpriteScanLeftEdge() local 226 for (v = itop; v < ibottom; v++) in D_SpriteScanLeftEdge() 283 int itop, ibottom; in D_SpriteScanRightEdge() local 306 ibottom = (int)vbottom; in D_SpriteScanRightEdge() 308 for (v = itop; v < ibottom; v++) in D_SpriteScanRightEdge()
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/dports/x11-wm/sawfish/sawfish_1.13.0/themes/candido/ |
H A D | theme.jl | 16 (ibottom (list (make-image "bottom.png") nil nil nil)) 31 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (bottom-edg… 49 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (top-edge .… 69 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (bottom-edg… 87 …((background . ,ibottom) (right-edge . 0) (left-edge . 0) (height . 4) (top-edge .…
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_sprite.c | 363 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local 397 ibottom = (int)vbottom; in D_SpriteScanLeftEdge() 399 for (v=itop ; v<ibottom ; v++) in D_SpriteScanLeftEdge() 425 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local 477 ibottom = (int)vbottom; in D_SpriteScanRightEdge() 479 for (v = itop; v < ibottom; v++) in D_SpriteScanRightEdge()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_sprite.c | 514 int i, v, itop, ibottom, lmaxindex; in D_SpriteScanLeftEdge() local 546 ibottom = (int) vbottom; in D_SpriteScanLeftEdge() 548 for (v = itop; v < ibottom; v++) { in D_SpriteScanLeftEdge() 568 int i, v, itop, ibottom; in D_SpriteScanRightEdge() local 618 ibottom = (int) vbottom; in D_SpriteScanRightEdge() 620 for (v = itop; v < ibottom; v++) { in D_SpriteScanRightEdge()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/collision/ |
H A D | collision_system.cpp | 128 const float ibottom = grown_other_obj_rect.get_bottom() - moving_obj_rect.get_top(); in check_collisions() local 147 } else if (ibottom < SHIFT_DELTA) { in check_collisions() 161 const float vert_penetration = std::min(itop, ibottom); in check_collisions() 165 if (itop < ibottom) { in check_collisions() 301 const float ibottom = r2.get_bottom() - r1.get_top(); in get_hit_normal() local 305 const float vert_penetration = std::min(itop, ibottom); in get_hit_normal() 309 if (itop < ibottom) { in get_hit_normal()
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H A D | collision.cpp | 172 float ibottom = r2.get_bottom() - r1.get_top(); in set_rectangle_rectangle_constraints() local 176 float vert_penetration = std::min(itop, ibottom); in set_rectangle_rectangle_constraints() 179 if (itop < ibottom) { in set_rectangle_rectangle_constraints()
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/dports/editors/texstudio/texstudio-4.1.2/completion/ |
H A D | actuarialsymbol.cwl | 132 \ibottom{status}#m 138 \ibottom*{status}#m
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_poly.c | 757 int i, v, itop, ibottom, lmaxindex; in R_PolygonScanLeftEdge() local 792 ibottom = (int)vbottom; in R_PolygonScanLeftEdge() 794 for (v=itop ; v<ibottom ; v++) in R_PolygonScanLeftEdge() 820 int i, v, itop, ibottom; in R_PolygonScanRightEdge() local 872 ibottom = (int)vbottom; in R_PolygonScanRightEdge() 874 for (v=itop ; v<ibottom ; v++) in R_PolygonScanRightEdge()
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