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Searched refs:icon_defences (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h228 Image *icon_defences[n_epochs_c]; variable
H A Dgui.cpp863 …this->button_defences[i] = new ImageButton(40, this_y, game_g->icon_defences[game_g->getStartEpoch… in setup()
958 …this->button_knowndefences[i] = new ImageButton(40, this_y, game_g->icon_defences[game_g->getStart… in setup()
1012 …this->button_fdefences[i] = new ImageButton(40, this_y, 16, 14, game_g->icon_defences[game_g->getS… in setup()
H A Dgame.cpp187 icon_defences[i] = NULL; in Game()
1584 icon_defences[i] = icons->copy(16*i, 253, 16, 16); in loadOldImages()
2181 icon_defences[i] = icons->copy(16*i, 240, 16, 16); // different location in loadImages()
2186 numbered_defences[i] = icon_defences[i]; // todo: in loadImages()
H A Dsector.cpp459 return game_g->icon_defences[this->epoch]; in getImage()