Searched refs:icon_openpitmine (Results 1 – 3 of 3) sorted by relevance
257 Image *icon_openpitmine; variable
1584 …game_g->icon_openpitmine->draw(offset_land_x_c + offset_openpitmine_x_c, offset_land_y_c + offset_… in draw()2734 …= offset_openpitmine_x_c && xpos < offset_openpitmine_x_c + game_g->icon_openpitmine->getScaledWid… in validSoldierLocation()2735 …= offset_openpitmine_y_c && ypos < offset_openpitmine_y_c + game_g->icon_openpitmine->getScaledHei… in validSoldierLocation()
255 icon_openpitmine = NULL; in Game()1906 icon_openpitmine = features->copy(256, 118, 47, 24); in loadOldImages()2624 icon_openpitmine = gfx_features->copy(0, 0, 47, 24); in loadImages()