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Searched refs:icon_trees (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp258 icon_trees[i][j] = NULL; in Game()
1909 icon_trees[i][0] = features->copy(96 + 32*i, 114, 24, 28); in loadOldImages()
1911 icon_trees[i][j] = icon_trees[i][0]; // no animation for old data available in loadOldImages()
2626 icon_trees[0][0] = Image::loadImage(gfx_dir + "tree2_00.png"); in loadImages()
2627 icon_trees[0][1] = Image::loadImage(gfx_dir + "tree2_01.png"); in loadImages()
2628 icon_trees[0][2] = Image::loadImage(gfx_dir + "tree2_02.png"); in loadImages()
2629 icon_trees[0][3] = Image::loadImage(gfx_dir + "tree2_03.png"); in loadImages()
2631 icon_trees[1][0] = Image::loadImage(gfx_dir + "tree3_00.png"); in loadImages()
2639 icon_trees[2][j] = icon_trees[2][0]->copy(); // no animation for nuked tree in loadImages()
2649 if( icon_trees[i][j] == NULL ) in loadImages()
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H A Dgame.h258 Image *icon_trees[n_trees_c][n_tree_frames_c]; variable
H A Dsector.cpp850 Image *image = game_g->icon_trees[treetype][0]; in Sector()
857 Feature *feature = new Feature(game_g->icon_trees[treetype], n_tree_frames_c, cx, ypos); in Sector()
867 Image *image = game_g->icon_trees[treetype][0]; in Sector()
872 Feature *feature = new Feature(game_g->icon_trees[treetype], n_tree_frames_c, cx, ypos); in Sector()
2150 if( image == game_g->icon_trees[i][0] ) { in update()
2155 feature->setImage(game_g->icon_trees[2], 1); in update()