Searched refs:icon_trees (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 258 icon_trees[i][j] = NULL; in Game() 1909 icon_trees[i][0] = features->copy(96 + 32*i, 114, 24, 28); in loadOldImages() 1911 icon_trees[i][j] = icon_trees[i][0]; // no animation for old data available in loadOldImages() 2626 icon_trees[0][0] = Image::loadImage(gfx_dir + "tree2_00.png"); in loadImages() 2627 icon_trees[0][1] = Image::loadImage(gfx_dir + "tree2_01.png"); in loadImages() 2628 icon_trees[0][2] = Image::loadImage(gfx_dir + "tree2_02.png"); in loadImages() 2629 icon_trees[0][3] = Image::loadImage(gfx_dir + "tree2_03.png"); in loadImages() 2631 icon_trees[1][0] = Image::loadImage(gfx_dir + "tree3_00.png"); in loadImages() 2639 icon_trees[2][j] = icon_trees[2][0]->copy(); // no animation for nuked tree in loadImages() 2649 if( icon_trees[i][j] == NULL ) in loadImages() [all …]
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H A D | game.h | 258 Image *icon_trees[n_trees_c][n_tree_frames_c]; variable
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H A D | sector.cpp | 850 Image *image = game_g->icon_trees[treetype][0]; in Sector() 857 Feature *feature = new Feature(game_g->icon_trees[treetype], n_tree_frames_c, cx, ypos); in Sector() 867 Image *image = game_g->icon_trees[treetype][0]; in Sector() 872 Feature *feature = new Feature(game_g->icon_trees[treetype], n_tree_frames_c, cx, ypos); in Sector() 2150 if( image == game_g->icon_trees[i][0] ) { in update() 2155 feature->setImage(game_g->icon_trees[2], 1); in update()
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