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Searched refs:icon_vertex (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionbriefcommon.cpp900 vertex icon_vertex[2]; in brief_render_icon_line() local
932 g3_rotate_vertex(&icon_vertex[i],&icon[i]->pos); in brief_render_icon_line()
933 if (!(icon_vertex[i].flags&PF_PROJECTED)) in brief_render_icon_line()
934 g3_project_vertex(&icon_vertex[i]); in brief_render_icon_line()
936 if (!(icon_vertex[i].flags & PF_OVERFLOW) ) { // make sure point projected before drawing text in brief_render_icon_line()
948 icon_x[i] = icon_vertex[i].screen.xyw.x; in brief_render_icon_line()
949 icon_y[i] = icon_vertex[i].screen.xyw.y; in brief_render_icon_line()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionbriefcommon.cpp837 vertex icon_vertex[2]; in brief_render_icon_line() local
869 g3_rotate_vertex(&icon_vertex[i],&icon[i]->pos); in brief_render_icon_line()
870 if (!(icon_vertex[i].flags&PF_PROJECTED)) in brief_render_icon_line()
871 g3_project_vertex(&icon_vertex[i]); in brief_render_icon_line()
873 if (!(icon_vertex[i].flags & PF_OVERFLOW) ) { // make sure point projected before drawing text in brief_render_icon_line()
885 icon_x[i] = icon_vertex[i].screen.xyw.x; in brief_render_icon_line()
886 icon_y[i] = icon_vertex[i].screen.xyw.y; in brief_render_icon_line()