Searched refs:icon_vertex (Results 1 – 2 of 2) sorted by relevance
900 vertex icon_vertex[2]; in brief_render_icon_line() local932 g3_rotate_vertex(&icon_vertex[i],&icon[i]->pos); in brief_render_icon_line()933 if (!(icon_vertex[i].flags&PF_PROJECTED)) in brief_render_icon_line()934 g3_project_vertex(&icon_vertex[i]); in brief_render_icon_line()936 if (!(icon_vertex[i].flags & PF_OVERFLOW) ) { // make sure point projected before drawing text in brief_render_icon_line()948 icon_x[i] = icon_vertex[i].screen.xyw.x; in brief_render_icon_line()949 icon_y[i] = icon_vertex[i].screen.xyw.y; in brief_render_icon_line()
837 vertex icon_vertex[2]; in brief_render_icon_line() local869 g3_rotate_vertex(&icon_vertex[i],&icon[i]->pos); in brief_render_icon_line()870 if (!(icon_vertex[i].flags&PF_PROJECTED)) in brief_render_icon_line()871 g3_project_vertex(&icon_vertex[i]); in brief_render_icon_line()873 if (!(icon_vertex[i].flags & PF_OVERFLOW) ) { // make sure point projected before drawing text in brief_render_icon_line()885 icon_x[i] = icon_vertex[i].screen.xyw.x; in brief_render_icon_line()886 icon_y[i] = icon_vertex[i].screen.xyw.y; in brief_render_icon_line()