/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | ModelManager.cpp | 45 virtual idRenderModel * AllocModel(); 61 idList<idRenderModel*> models; 63 idRenderModel * defaultModel; 64 idRenderModel * beamModel; 65 idRenderModel * spriteModel; 66 idRenderModel * trailModel; 100 idRenderModel *model; in PrintModel_f() 189 idRenderModel *model = models[i]; in WritePrecacheCommands() 269 idRenderModel *model = models[i]; in GetModel() 290 idRenderModel *model; in GetModel() [all …]
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H A D | Model_local.h | 43 class idRenderModelStatic : public idRenderModel { 46 static idRenderModel * Alloc(); 79 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 181 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 215 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 241 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 297 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 318 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 349 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… 369 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v… [all …]
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H A D | ModelManager.h | 62 virtual idRenderModel * AllocModel() = 0; 65 virtual void FreeModel( idRenderModel *model ) = 0; 69 virtual idRenderModel * FindModel( const char *modelName ) = 0; 72 virtual idRenderModel * CheckModel( const char *modelName ) = 0; 75 virtual idRenderModel * DefaultModel() = 0; 78 virtual void AddModel( idRenderModel *model ) = 0; 83 virtual void RemoveModel( idRenderModel *model ) = 0;
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H A D | ModelOverlay.h | 76 …void CreateOverlay( const idRenderModel *model, const idPlane localTextureAxis[2], const idMa… 79 void AddOverlaySurfacesToModel( idRenderModel *baseModel ); 82 static void RemoveOverlaySurfacesFromModel( idRenderModel *baseModel );
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H A D | Model.h | 174 class idRenderModel { 176 virtual ~idRenderModel() {}; in ~idRenderModel() 292 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
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H A D | RenderWorld_load.cpp | 119 idRenderModel *idRenderWorldLocal::ParseModel( idLexer *src ) { in ParseModel() 120 idRenderModel *model; in ParseModel() 192 idRenderModel *idRenderWorldLocal::ParseShadowModel( idLexer *src ) { in ParseShadowModel() 193 idRenderModel *model; in ParseShadowModel() 484 idRenderModel * lastModel; in InitFromMap() 653 idRenderModel *hModel = def->parms.hModel; in AddWorldModelEntities()
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H A D | RenderWorld.h | 39 class idRenderModel; variable 90 idRenderModel * hModel; // this can only be null if callback is set 203 idRenderModel * prelightModel;
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H A D | RenderWorld_local.h | 157 idList<idRenderModel *> localModels; 181 idRenderModel * ParseModel( idLexer *src ); 182 idRenderModel * ParseShadowModel( idLexer *src );
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H A D | Model_beam.cpp | 66 idRenderModel *idRenderModelBeam::InstantiateDynamicModel( const struct renderEntity_s *renderEntit… in InstantiateDynamicModel()
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H A D | Model_sprite.cpp | 65 idRenderModel * idRenderModelSprite::InstantiateDynamicModel( const struct renderEntity_s *renderEn… in InstantiateDynamicModel()
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H A D | ModelOverlay.cpp | 103 void idRenderModelOverlay::CreateOverlay( const idRenderModel *model, const idPlane localTextureAxi… in CreateOverlay() 234 void idRenderModelOverlay::AddOverlaySurfacesToModel( idRenderModel *baseModel ) { in AddOverlaySurfacesToModel() 358 void idRenderModelOverlay::RemoveOverlaySurfacesFromModel( idRenderModel *baseModel ) { in RemoveOverlaySurfacesFromModel()
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H A D | Model_prt.cpp | 70 idRenderModel *idRenderModelPrt::InstantiateDynamicModel( const struct renderEntity_s *renderEntity… in InstantiateDynamicModel()
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H A D | Interaction.h | 167 void CreateInteraction( const idRenderModel *model );
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H A D | ModelDecal.h | 81 void CreateDecal( const idRenderModel *model, const decalProjectionInfo_t &localInfo );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Game.h | 247 virtual idRenderModel * ANIM_GetModelFromEntityDef( const char *classname ); 249 virtual idRenderModel * ANIM_GetModelFromEntityDef( const idDict *args ); 250 virtual idRenderModel * ANIM_GetModelFromName( const char *modelName ); 257 …virtual void ANIM_CreateAnimFrame( const idRenderModel *model, const idMD5Anim *anim, int numJo… 258 …virtual idRenderModel * ANIM_CreateMeshForAnim( idRenderModel *model, const char *classname, cons… 264 …virtual idRenderModel * AF_CreateMesh( const idDict &args, idVec3 &meshOrigin, idMat3 &meshAxis, …
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim.h | 59 class idRenderModel; variable 256 void CheckModelHierarchy( const idRenderModel *model ) const; 342 idRenderModel * ModelHandle( void ) const; 372 idRenderModel * modelHandle; 518 idRenderModel *SetModel( const char *modelname ); 519 idRenderModel *ModelHandle( void ) const;
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H A D | Anim_Blend.cpp | 2203 idRenderModel *idDeclModelDef::ModelHandle( void ) const { in ModelHandle() 2204 return ( idRenderModel * )modelHandle; in ModelHandle() 3268 idRenderModel *idAnimator::SetModel( const char *modelname ) { in SetModel() 3283 idRenderModel *renderModel = modelDef->ModelHandle(); in SetModel() 3427 idRenderModel *idAnimator::ModelHandle( void ) const { in ModelHandle() 3924 idRenderModel *md5 = modelDef->ModelHandle(); in FinishAFPose() 4709 idRenderModel *model; in ANIM_GetModelFromEntityDef() 4774 idRenderModel *idGameEdit::ANIM_GetModelFromName( const char *modelName ) { in ANIM_GetModelFromName() 4776 idRenderModel *model; in ANIM_GetModelFromName() 4962 idRenderModel *idGameEdit::ANIM_CreateMeshForAnim( idRenderModel *model, const char *classname, con… in ANIM_CreateMeshForAnim() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim.h | 59 class idRenderModel; variable 262 void CheckModelHierarchy( const idRenderModel *model ) const; 348 idRenderModel * ModelHandle( void ) const; 378 idRenderModel * modelHandle; 524 idRenderModel *SetModel( const char *modelname ); 525 idRenderModel *ModelHandle( void ) const;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | QERTYPES.H | 327 idRenderModel *modelHandle; 393 idRenderModel *modelHandle; 394 idRenderModel *entityModel;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SaveGame.h | 83 void WriteModel( const idRenderModel *model ); 143 void ReadModel( idRenderModel *&model );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SaveGame.h | 83 void WriteModel( const idRenderModel *model ); 143 void ReadModel( idRenderModel *&model );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | AFEntity.h | 65 idList<idRenderModel *> modelHandles; 232 idRenderModel * skeletonModel;
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H A D | BrittleFracture.h | 127 void CreateFractures( const idRenderModel *renderModel );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | BrittleFracture.h | 131 void CreateFractures( const idRenderModel *renderModel );
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H A D | AFEntity.h | 65 idList<idRenderModel *> modelHandles; 240 idRenderModel * skeletonModel;
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