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Searched refs:idRenderModel (Results 1 – 25 of 71) sorted by relevance

123

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModelManager.cpp45 virtual idRenderModel * AllocModel();
61 idList<idRenderModel*> models;
63 idRenderModel * defaultModel;
64 idRenderModel * beamModel;
65 idRenderModel * spriteModel;
66 idRenderModel * trailModel;
100 idRenderModel *model; in PrintModel_f()
189 idRenderModel *model = models[i]; in WritePrecacheCommands()
269 idRenderModel *model = models[i]; in GetModel()
290 idRenderModel *model; in GetModel()
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H A DModel_local.h43 class idRenderModelStatic : public idRenderModel {
46 static idRenderModel * Alloc();
79 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
181 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
215 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
241 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
297 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
318 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
349 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
369 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
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H A DModelManager.h62 virtual idRenderModel * AllocModel() = 0;
65 virtual void FreeModel( idRenderModel *model ) = 0;
69 virtual idRenderModel * FindModel( const char *modelName ) = 0;
72 virtual idRenderModel * CheckModel( const char *modelName ) = 0;
75 virtual idRenderModel * DefaultModel() = 0;
78 virtual void AddModel( idRenderModel *model ) = 0;
83 virtual void RemoveModel( idRenderModel *model ) = 0;
H A DModelOverlay.h76 …void CreateOverlay( const idRenderModel *model, const idPlane localTextureAxis[2], const idMa…
79 void AddOverlaySurfacesToModel( idRenderModel *baseModel );
82 static void RemoveOverlaySurfacesFromModel( idRenderModel *baseModel );
H A DModel.h174 class idRenderModel {
176 virtual ~idRenderModel() {}; in ~idRenderModel()
292 …virtual idRenderModel * InstantiateDynamicModel( const struct renderEntity_s *ent, const struct v…
H A DRenderWorld_load.cpp119 idRenderModel *idRenderWorldLocal::ParseModel( idLexer *src ) { in ParseModel()
120 idRenderModel *model; in ParseModel()
192 idRenderModel *idRenderWorldLocal::ParseShadowModel( idLexer *src ) { in ParseShadowModel()
193 idRenderModel *model; in ParseShadowModel()
484 idRenderModel * lastModel; in InitFromMap()
653 idRenderModel *hModel = def->parms.hModel; in AddWorldModelEntities()
H A DRenderWorld.h39 class idRenderModel; variable
90 idRenderModel * hModel; // this can only be null if callback is set
203 idRenderModel * prelightModel;
H A DRenderWorld_local.h157 idList<idRenderModel *> localModels;
181 idRenderModel * ParseModel( idLexer *src );
182 idRenderModel * ParseShadowModel( idLexer *src );
H A DModel_beam.cpp66 idRenderModel *idRenderModelBeam::InstantiateDynamicModel( const struct renderEntity_s *renderEntit… in InstantiateDynamicModel()
H A DModel_sprite.cpp65 idRenderModel * idRenderModelSprite::InstantiateDynamicModel( const struct renderEntity_s *renderEn… in InstantiateDynamicModel()
H A DModelOverlay.cpp103 void idRenderModelOverlay::CreateOverlay( const idRenderModel *model, const idPlane localTextureAxi… in CreateOverlay()
234 void idRenderModelOverlay::AddOverlaySurfacesToModel( idRenderModel *baseModel ) { in AddOverlaySurfacesToModel()
358 void idRenderModelOverlay::RemoveOverlaySurfacesFromModel( idRenderModel *baseModel ) { in RemoveOverlaySurfacesFromModel()
H A DModel_prt.cpp70 idRenderModel *idRenderModelPrt::InstantiateDynamicModel( const struct renderEntity_s *renderEntity… in InstantiateDynamicModel()
H A DInteraction.h167 void CreateInteraction( const idRenderModel *model );
H A DModelDecal.h81 void CreateDecal( const idRenderModel *model, const decalProjectionInfo_t &localInfo );
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DGame.h247 virtual idRenderModel * ANIM_GetModelFromEntityDef( const char *classname );
249 virtual idRenderModel * ANIM_GetModelFromEntityDef( const idDict *args );
250 virtual idRenderModel * ANIM_GetModelFromName( const char *modelName );
257 …virtual void ANIM_CreateAnimFrame( const idRenderModel *model, const idMD5Anim *anim, int numJo…
258 …virtual idRenderModel * ANIM_CreateMeshForAnim( idRenderModel *model, const char *classname, cons…
264 …virtual idRenderModel * AF_CreateMesh( const idDict &args, idVec3 &meshOrigin, idMat3 &meshAxis, …
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim.h59 class idRenderModel; variable
256 void CheckModelHierarchy( const idRenderModel *model ) const;
342 idRenderModel * ModelHandle( void ) const;
372 idRenderModel * modelHandle;
518 idRenderModel *SetModel( const char *modelname );
519 idRenderModel *ModelHandle( void ) const;
H A DAnim_Blend.cpp2203 idRenderModel *idDeclModelDef::ModelHandle( void ) const { in ModelHandle()
2204 return ( idRenderModel * )modelHandle; in ModelHandle()
3268 idRenderModel *idAnimator::SetModel( const char *modelname ) { in SetModel()
3283 idRenderModel *renderModel = modelDef->ModelHandle(); in SetModel()
3427 idRenderModel *idAnimator::ModelHandle( void ) const { in ModelHandle()
3924 idRenderModel *md5 = modelDef->ModelHandle(); in FinishAFPose()
4709 idRenderModel *model; in ANIM_GetModelFromEntityDef()
4774 idRenderModel *idGameEdit::ANIM_GetModelFromName( const char *modelName ) { in ANIM_GetModelFromName()
4776 idRenderModel *model; in ANIM_GetModelFromName()
4962 idRenderModel *idGameEdit::ANIM_CreateMeshForAnim( idRenderModel *model, const char *classname, con… in ANIM_CreateMeshForAnim()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim.h59 class idRenderModel; variable
262 void CheckModelHierarchy( const idRenderModel *model ) const;
348 idRenderModel * ModelHandle( void ) const;
378 idRenderModel * modelHandle;
524 idRenderModel *SetModel( const char *modelname );
525 idRenderModel *ModelHandle( void ) const;
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DQERTYPES.H327 idRenderModel *modelHandle;
393 idRenderModel *modelHandle;
394 idRenderModel *entityModel;
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSaveGame.h83 void WriteModel( const idRenderModel *model );
143 void ReadModel( idRenderModel *&model );
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSaveGame.h83 void WriteModel( const idRenderModel *model );
143 void ReadModel( idRenderModel *&model );
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DAFEntity.h65 idList<idRenderModel *> modelHandles;
232 idRenderModel * skeletonModel;
H A DBrittleFracture.h127 void CreateFractures( const idRenderModel *renderModel );
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DBrittleFracture.h131 void CreateFractures( const idRenderModel *renderModel );
H A DAFEntity.h65 idList<idRenderModel *> modelHandles;
240 idRenderModel * skeletonModel;

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