Home
last modified time | relevance | path

Searched refs:idSoundCache (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_cache.cpp47 idSoundCache::idSoundCache() { in idSoundCache() function in idSoundCache
60 idSoundCache::~idSoundCache() { in ~idSoundCache()
72 const idSoundSample* idSoundCache::GetObject( const int index ) const { in GetObject()
86 idSoundSample *idSoundCache::FindSound( const idStr& filename, bool loadOnDemandOnly ) { in FindSound()
137 void idSoundCache::ReloadSounds( bool force ) { in ReloadSounds()
158 void idSoundCache::BeginLevelLoad() { in BeginLevelLoad()
184 void idSoundCache::EndLevelLoad() { in EndLevelLoad()
221 void idSoundCache::PrintMemInfo( MemInfo_t *mi ) { in PrintMemInfo()
H A Dsnd_local.h71 class idSoundCache; variable
700 idSoundCache * soundCache;
880 class idSoundCache {
882 idSoundCache();
883 ~idSoundCache();
H A Dsound.h118 friend class idSoundCache; variable
H A Dsnd_system.cpp395 soundCache = new idSoundCache(); in Init()