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Searched refs:idTerLay (Results 1 – 5 of 5) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DGui_EventsTer.cpp29 idTerLay = id; // help var in tabTerLayer()
30 TerLayer* l = &sc->td.layersAll[idTerLay]; in tabTerLayer()
72 if (i==idTerLay) ncl = nu; in SldUpd_TerLNvis()
77 bool ok = idTerLay >= l1 && idTerLay <= last; in SldUpd_TerLNvis()
79 svTerLNprev.setVisible(ok && idTerLay > l1); in SldUpd_TerLNvis()
88 TerLayer* l = &sc->td.layersAll[idTerLay]; in SldUpd_TerL()
424 sc->td.layersAll[idTerLay].texNorm = s; in comboTexNorm()
443 if (idTerLay <= 0) return; in btnTerLmoveL()
446 &t1 = sc->td.layersAll[idTerLay-1]; in btnTerLmoveL()
458 &t1 = sc->td.layersAll[idTerLay+1]; in btnTerLmoveR()
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H A DCGui.cpp26 , idTerLay(0) in CGui()
H A DCGui.h153 int idTerLay; // help var variable
H A DGui_Util.cpp67 tabTerLayer(tabsTerLayers, idTerLay); in SetGuiFromXmls()
H A DGui_Events.cpp608 TerLayer& l = sc->td.layersAll[idTerLay]; in listPickTex()