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Searched refs:idleActionTimer (Results 1 – 1 of 1) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.h95 KamikazeAI() : AI() { idleActionTimer = 0; } in KamikazeAI()
96 …float sigr, float ad, float fov) : AI(obj, tgt, st, sigr, ad, fov) { idleActionTimer = alertTimer … in KamikazeAI()
108 float idleActionTimer; variable