Searched refs:if_auto (Results 1 – 4 of 4) sorted by relevance
/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_images.c | 862 if( flags & if_auto ) { in R_LoadImage() 967 DLIGHT_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitDlightTexture() 999 r_notexture = R_CreateImage( "*notexture", pixels, 8, 8, it_wall, if_auto ); in GL_InitDefaultTexture() 1019 it_sprite, if_auto ); in GL_InitParticleTexture() 1037 r_whiteimage = R_CreateImage( "*whiteimage", pixels, 8, 8, it_pic, if_auto ); in GL_InitWhiteImage() 1064 BEAM_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitBeamTexture()
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H A D | gl_surf.c | 93 it_lightmap, if_auto ); in LM_UploadBlock()
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/dports/games/q2pro/q2pro/include/ |
H A D | r_shared.h | 63 if_auto = ( 1 << 5 ), enumerator
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/dports/games/q2pro/q2pro/ref_shared/ |
H A D | r_images.c | 1634 if( image->flags & if_auto ) { in R_FreeUnusedImages()
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