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Searched refs:if_auto (Results 1 – 4 of 4) sorted by relevance

/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_images.c862 if( flags & if_auto ) { in R_LoadImage()
967 DLIGHT_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitDlightTexture()
999 r_notexture = R_CreateImage( "*notexture", pixels, 8, 8, it_wall, if_auto ); in GL_InitDefaultTexture()
1019 it_sprite, if_auto ); in GL_InitParticleTexture()
1037 r_whiteimage = R_CreateImage( "*whiteimage", pixels, 8, 8, it_pic, if_auto ); in GL_InitWhiteImage()
1064 BEAM_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitBeamTexture()
H A Dgl_surf.c93 it_lightmap, if_auto ); in LM_UploadBlock()
/dports/games/q2pro/q2pro/include/
H A Dr_shared.h63 if_auto = ( 1 << 5 ), enumerator
/dports/games/q2pro/q2pro/ref_shared/
H A Dr_images.c1634 if( image->flags & if_auto ) { in R_FreeUnusedImages()