Searched refs:iflag_ignore0 (Results 1 – 3 of 3) sorted by relevance
490 #define iflag_ignore0 0x00000004 /* Don't draw colour 0 - textures */ macro
238 TrackerPolyBuffer[2] = iflag_nolight|iflag_ignore0; in PlatformSpecificInitMarineHUD()241 ScanlinePolyBuffer[2] = iflag_nolight|iflag_ignore0; in PlatformSpecificInitMarineHUD()
2728 item_list[2]=iflag_ignore0| iflag_txanim|iflag_no_bfc; in copy_sprite_to_shapeheader()