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Searched refs:iflag_ignore0 (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dshape.h490 #define iflag_ignore0 0x00000004 /* Don't draw colour 0 - textures */ macro
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dddplat.cpp238 TrackerPolyBuffer[2] = iflag_nolight|iflag_ignore0; in PlatformSpecificInitMarineHUD()
241 ScanlinePolyBuffer[2] = iflag_nolight|iflag_ignore0; in PlatformSpecificInitMarineHUD()
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp2728 item_list[2]=iflag_ignore0| iflag_txanim|iflag_no_bfc; in copy_sprite_to_shapeheader()