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Searched refs:iflag_mirror (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dshape.h514 #define iflag_mirror 0x00001000 /* polygon is a mirror polygon. Now there's a suprise*/ macro
/dports/games/avp/avp-20170505/src/avp/
H A Dlos.c532 …if( (PolyheaderPtr->PolyFlags & iflag_notvis) && !(PolyheaderPtr->PolyFlags & iflag_mirror)) conti… in CheckForRayIntersectionWithObject()
H A Ddynamics.c2693 …Ptr->IgnoresNotVisPolys && (PolygonFlag & iflag_notvis) && !(PolygonFlag & iflag_mirror)) continue; in TestShapeWithDynamicBoundingBox()