Home
last modified time | relevance | path

Searched refs:iflag_no_bfc (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dshape.h499 #define iflag_no_bfc 0x00000020 /* No Back Face Cull */ macro
/dports/games/avp/avp-20170505/src/
H A Dfrustum.c884 …if (!( (Global_ShapeHeaderPtr->shapeflags&ShapeFlag_Sprite) || (polyPtr->PolyFlags & iflag_no_bfc)… in PolygonWithinFrustrum()
969 …if (!( (Global_ShapeHeaderPtr->shapeflags&ShapeFlag_Sprite) || (polyPtr->PolyFlags & iflag_no_bfc)… in PolygonShouldBeDrawn()
/dports/games/avp/avp-20170505/src/avp/
H A Ddynamics.c2816 if (PolygonFlag & iflag_no_bfc) in TestShapeWithDynamicBoundingBox()
2997 if (PolygonFlag & iflag_no_bfc) in TestShapeWithParticlesDynamicBoundingBox()
3103 if (PolygonFlag & iflag_no_bfc) in TestShapeWithStaticBoundingBox()
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp2728 item_list[2]=iflag_ignore0| iflag_txanim|iflag_no_bfc; in copy_sprite_to_shapeheader()