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Searched refs:iflag_notvis (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dshape.h488 #define iflag_notvis 0x00000001 /* Don't draw this item */ macro
/dports/games/avp/avp-20170505/src/
H A Dfrustum.c865 if (polyPtr->PolyFlags & iflag_notvis) return 0; in PolygonWithinFrustrum()
965 if (polyPtr->PolyFlags & iflag_notvis) return 0; in PolygonShouldBeDrawn()
/dports/games/avp/avp-20170505/src/avp/
H A Dlos.c532 …if( (PolyheaderPtr->PolyFlags & iflag_notvis) && !(PolyheaderPtr->PolyFlags & iflag_mirror)) conti… in CheckForRayIntersectionWithObject()
H A Ddynamics.c2693 …if (mainDynPtr->IgnoresNotVisPolys && (PolygonFlag & iflag_notvis) && !(PolygonFlag & iflag_mirror… in TestShapeWithDynamicBoundingBox()
2876 if (PolygonFlag & iflag_notvis) continue; in TestShapeWithParticlesDynamicBoundingBox()