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Searched refs:iflag_transparent (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dkshape.c4988 fakeHeader.PolyFlags = iflag_transparent; in RenderFlechetteParticle()
5251 fakeHeader.PolyFlags = iflag_transparent;
5386 fakeHeader.PolyFlags = iflag_transparent; in RenderShaftOfLight()
5488 fakeHeader.PolyFlags = iflag_transparent; in RenderShaftOfLight2()
5687 fakeHeader.PolyFlags = iflag_transparent; in RenderMirrorSurface()
5746 fakeHeader.PolyFlags = iflag_transparent; in RenderMirrorSurface2()
5804 fakeHeader.PolyFlags = iflag_transparent; in RenderSmokeTest()
5889 fakeHeader.PolyFlags = iflag_transparent; in RenderSky()
6111 fakeHeader.PolyFlags = iflag_transparent; in DrawWaterFallPoly()
6232 fakeHeader.PolyFlags = iflag_transparent; in RenderPredatorTargetingSegment()
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H A Dopengl.c1664 if (flags & iflag_transparent) in D3D_ZBufferedGouraudPolygon_Output()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h498 #define iflag_transparent 0x00000010 /* Function depends on Video Mode */ macro
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp1267 if (flags & iflag_transparent) in D3D_ZBufferedGouraudPolygon_Output()
1883 if (flags & iflag_transparent) in D3D_ZBufferedTexturedPolygon_Output()
1923 if (flags & iflag_transparent) in D3D_ZBufferedTexturedPolygon_Output()
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp2730 if(ssc->Flags & SpriteFlag_SemiTrans) item_list[2]|=iflag_transparent; in copy_sprite_to_shapeheader()
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c5220 fakeHeader.PolyFlags = iflag_transparent; in RenderTrailSegment()