Searched refs:iflag_txanim (Results 1 – 17 of 17) sorted by relevance
115 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in InitVideoScreen()
71 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in TrackObjectBehaveInit()
150 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in LightFXBehaveInit()
121 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in InitXenoMorphRoom()
188 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in LinkSwitchBehaveInit()
122 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in BinarySwitchBehaveInit()
155 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in InitPlacedLight()
1359 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in InitInanimateObject()
442 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in SetupSimpleAnimation()
1035 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in SimpleAnimationBehaveInit()
374 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in Setup_Texture_Animation_For_Section()
4229 if((Request_PolyFlags((void *)poly)) & iflag_txanim) in InitThisWeapon()
546 #define iflag_txanim 0x40000000 /* UV array has animation data */ macro
493 if(ShapeItemPtr->PolyFlags & iflag_txanim) {580 if(ShapeItemPtr->PolyFlags & iflag_txanim) {
1623 if(shp->items[i][2]& iflag_txanim) in DeallocateRifLoadedShapeheader()1892 shp->items[poly][2]|=iflag_txanim; in SetupAnimOnTriangle()1991 shp->items[poly][2]|=iflag_txanim; in SetupAnimOnQuad()2728 item_list[2]=iflag_ignore0| iflag_txanim|iflag_no_bfc; in copy_sprite_to_shapeheader()
1018 if (4==num_verts && !(((POLYHEADER *)shapeitemptr)->PolyFlags & iflag_txanim))
1011 if(polyPtr->PolyFlags & iflag_txanim) in CloakedPolygon_Construct()1216 if(polyPtr->PolyFlags & iflag_txanim) in PredatorSeeAliensVisionPolygon_Construct()1240 if(polyPtr->PolyFlags & iflag_txanim) in PredatorSeeAliensVisionPolygon_Construct()1333 if(polyPtr->PolyFlags & iflag_txanim) in GouraudTexturedPolygon_Construct()2739 if(pheader->PolyFlags & iflag_txanim) { in GetTxAnimArrayZ()2780 if(pheader->PolyFlags & iflag_txanim) { in GetTxAnimDataZ()