Searched refs:ignoreLights (Results 1 – 1 of 1) sorted by relevance
843 bool AdSceneGeometry::enableLights(Math::Vector3d point, BaseArray<char *> &ignoreLights) { in enableLights() argument908 if (ignoreLights.size()) { in enableLights()911 for (uint j = 0; j < ignoreLights.size(); j++) { in enableLights()912 if (scumm_stricmp(_lights[i]->getName(), ignoreLights[j]) == 0) { in enableLights()