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Searched refs:ignoreLights (Results 1 – 1 of 1) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_scene_geometry.cpp843 bool AdSceneGeometry::enableLights(Math::Vector3d point, BaseArray<char *> &ignoreLights) { in enableLights() argument
908 if (ignoreLights.size()) { in enableLights()
911 for (uint j = 0; j < ignoreLights.size(); j++) { in enableLights()
912 if (scumm_stricmp(_lights[i]->getName(), ignoreLights[j]) == 0) { in enableLights()