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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglstuff.cpp116 const GLchar* illuminationShader = variable
1147 m_TriangShaders.AddCode(illuminationShader, GL_FRAGMENT_SHADER); in SetShadersAndTriangles()
1159 m_StringShaders.AddCode(illuminationShader, GL_FRAGMENT_SHADER); in SetShadersAndTriangles()