Searched refs:illuminationShader (Results 1 – 1 of 1) sorted by relevance
116 const GLchar* illuminationShader = variable1147 m_TriangShaders.AddCode(illuminationShader, GL_FRAGMENT_SHADER); in SetShadersAndTriangles()1159 m_StringShaders.AddCode(illuminationShader, GL_FRAGMENT_SHADER); in SetShadersAndTriangles()