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Searched refs:immUniform4f (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_immediate.h110 void immUniform4f(const char *name, float x, float y, float z, float w);
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/
H A Dsequencer_draw.c917 immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.0f); in draw_seq_locked()
918 immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.25f); in draw_seq_locked()
2025 immUniform4f("color1", 0.0f, 0.0f, 0.0f, 0.22f); in seq_draw_sfra_efra()
2026 immUniform4f("color2", 1.0f, 1.0f, 1.0f, 0.0f); in seq_draw_sfra_efra()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/mask/
H A Dmask_draw.c360 immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 1.0f); in draw_spline_points()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/
H A Dnode_draw.c876 immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f); in node_draw_preview_background()
877 immUniform4f("color2", checker_light, checker_light, checker_light, 1.0f); in node_draw_preview_background()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_immediate.cc596 void immUniform4f(const char *name, float x, float y, float z, float w) in immUniform4f() function
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_graph/
H A Dgraph_draw.c263 immUniform4f("outlineColor", hcolor[0], hcolor[1], hcolor[2], 1.0f); in draw_fcurve_selected_handle_vertices()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_draw.c1659 immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f); in ui_draw_but_COLORBAND()
1660 immUniform4f("color2", checker_light, checker_light, checker_light, 1.0f); in ui_draw_but_COLORBAND()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_draw.c813 immUniform4f("color", 1.0f, 0.25f, 0.25f, 1.0f); in drawrenderborder()