Searched refs:impulseTangent (Results 1 – 3 of 3) sorted by relevance
1631 float impulseTangent = -MathVector2DotProduct(radiusV, tangent); in IntegratePhysicsImpulses() local1632 impulseTangent /= inverseMassSum; in IntegratePhysicsImpulses()1633 impulseTangent /= (float)manifold->contactsCount; in IntegratePhysicsImpulses()1635 float absImpulseTangent = (float)fabs(impulseTangent); in IntegratePhysicsImpulses()1642 …Friction) tangentImpulse = CLITERAL(Vector2){ tangent.x*impulseTangent, tangent.y*impulseTangent }; in IntegratePhysicsImpulses()
8088 btVector3 impulseTangent = impulse - impulseNormal; in processRequestDeformableContactpointHelper() local8187 …pt.m_linearFrictionForce1 = (impulseTangent.dot(contact->t1) * contact->t1 / m_data->m_physicsDelt… in processRequestDeformableContactpointHelper()8188 …pt.m_linearFrictionForce2 = (impulseTangent.dot(contact->t2) * contact->t2 / m_data->m_physicsDelt… in processRequestDeformableContactpointHelper()8227 …pt->m_linearFrictionForce1 = (impulseTangent.dot(linearFrictionDirection1) * linearFrictionDirecti… in processRequestDeformableContactpointHelper()8228 …pt->m_linearFrictionForce2 = (impulseTangent.dot(linearFrictionDirection2) * linearFrictionDirecti… in processRequestDeformableContactpointHelper()