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Searched refs:impulse_reverse_acceleration (Results 1 – 5 of 5) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DshipTemplate.cpp149 impulse_reverse_acceleration = 20.0; in ShipTemplate()
426 impulse_reverse_acceleration = reverse_acceleration.value_or(acceleration); in setSpeed()
554 result->impulse_reverse_acceleration = impulse_reverse_acceleration; in copy()
H A DshipTemplate.h114 float impulse_acceleration, impulse_reverse_acceleration; variable
H A DgameStateLogger.cpp440 config.write("impulse_reverse_acceleration", ship->impulse_reverse_acceleration); in writeShipEntry()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A Dspaceship.cpp204 impulse_reverse_acceleration = 20.0; in SpaceShip()
228 registerMemberReplication(&impulse_reverse_acceleration); in SpaceShip()
321 impulse_reverse_acceleration = ship_template->impulse_reverse_acceleration; in applyTemplateValues()
687 current_impulse -= delta * (impulse_reverse_acceleration / cap_speed); in update()
715 current_impulse -= delta * (impulse_reverse_acceleration / cap_speed); in update()
773 current_impulse -= delta * (impulse_reverse_acceleration / cap_speed); in update()
H A Dspaceship.h142 float impulse_reverse_acceleration; variable
381 Speeds getAcceleration() { return {impulse_acceleration, impulse_reverse_acceleration};} in getAcceleration()
385 impulse_reverse_acceleration = reverse_acceleration.value_or(acceleration); in setAcceleration()