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Searched refs:inCylinder (Results 1 – 25 of 52) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DWallObstacle.cxx79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
98 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
101 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
104 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
107 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DWallObstacle.cxx79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
98 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
101 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
104 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
107 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DWallObstacle.h38 bool inCylinder(const float* p, float radius, float height) const;
H A DBaseBuilding.h46 bool inCylinder(const float* p, float radius, float height) const;
H A DTetraBuilding.h53 bool inCylinder(const float* p, float radius, float height) const;
H A DBoxBuilding.h46 bool inCylinder(const float* p, float radius, float height) const;
H A DPyramidBuilding.h43 bool inCylinder(const float* p, float radius, float height) const;
H A DConeObstacle.h62 bool inCylinder(const float* p, float radius, float height) const;
H A DSphereObstacle.h60 bool inCylinder(const float* p, float radius, float height) const;
H A DArcObstacle.h65 bool inCylinder(const float* p, float radius, float height) const;
H A DTeleporter.h50 bool inCylinder(const float* p, float radius, float height) const;
H A DObstacle.h143 virtual bool inCylinder(const float* p, float radius, float height) const = 0;
H A DMeshFace.h54 bool inCylinder(const float* p, float radius, float height) const;
/dports/games/bzflag/bzflag-2.4.22/include/
H A DWallObstacle.h38 bool inCylinder(const float* p, float radius, float height) const;
H A DBaseBuilding.h46 bool inCylinder(const float* p, float radius, float height) const;
H A DPyramidBuilding.h43 bool inCylinder(const float* p, float radius, float height) const;
H A DBoxBuilding.h46 bool inCylinder(const float* p, float radius, float height) const;
H A DTetraBuilding.h53 bool inCylinder(const float* p, float radius, float height) const;
H A DConeObstacle.h62 bool inCylinder(const float* p, float radius, float height) const;
H A DSphereObstacle.h60 bool inCylinder(const float* p, float radius, float height) const;
H A DArcObstacle.h65 bool inCylinder(const float* p, float radius, float height) const;
H A DTeleporter.h50 bool inCylinder(const float* p, float radius, float height) const;
H A DObstacle.h143 virtual bool inCylinder(const float* p, float radius, float height) const = 0;
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DDropGeometry.cxx158 if (obs->inCylinder(pos, radius, height)) in isValidClearance()
168 if (obs->inCylinder(testPos, radius, height + fudge)) in isValidClearance()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DDropGeometry.cxx158 if (obs->inCylinder(pos, radius, height)) in isValidClearance()
168 if (obs->inCylinder(testPos, radius, height + fudge)) in isValidClearance()

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