/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | WallObstacle.cxx | 79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle 98 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 101 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 104 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 107 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | WallObstacle.cxx | 79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle 98 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 101 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 104 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox() 107 if (inCylinder(corner, 0.0f, 0.0f)) return true; in inBox()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | WallObstacle.h | 38 bool inCylinder(const float* p, float radius, float height) const;
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H A D | BaseBuilding.h | 46 bool inCylinder(const float* p, float radius, float height) const;
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H A D | TetraBuilding.h | 53 bool inCylinder(const float* p, float radius, float height) const;
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H A D | BoxBuilding.h | 46 bool inCylinder(const float* p, float radius, float height) const;
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H A D | PyramidBuilding.h | 43 bool inCylinder(const float* p, float radius, float height) const;
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H A D | ConeObstacle.h | 62 bool inCylinder(const float* p, float radius, float height) const;
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H A D | SphereObstacle.h | 60 bool inCylinder(const float* p, float radius, float height) const;
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H A D | ArcObstacle.h | 65 bool inCylinder(const float* p, float radius, float height) const;
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H A D | Teleporter.h | 50 bool inCylinder(const float* p, float radius, float height) const;
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H A D | Obstacle.h | 143 virtual bool inCylinder(const float* p, float radius, float height) const = 0;
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H A D | MeshFace.h | 54 bool inCylinder(const float* p, float radius, float height) const;
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | WallObstacle.h | 38 bool inCylinder(const float* p, float radius, float height) const;
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H A D | BaseBuilding.h | 46 bool inCylinder(const float* p, float radius, float height) const;
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H A D | PyramidBuilding.h | 43 bool inCylinder(const float* p, float radius, float height) const;
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H A D | BoxBuilding.h | 46 bool inCylinder(const float* p, float radius, float height) const;
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H A D | TetraBuilding.h | 53 bool inCylinder(const float* p, float radius, float height) const;
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H A D | ConeObstacle.h | 62 bool inCylinder(const float* p, float radius, float height) const;
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H A D | SphereObstacle.h | 60 bool inCylinder(const float* p, float radius, float height) const;
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H A D | ArcObstacle.h | 65 bool inCylinder(const float* p, float radius, float height) const;
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H A D | Teleporter.h | 50 bool inCylinder(const float* p, float radius, float height) const;
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H A D | Obstacle.h | 143 virtual bool inCylinder(const float* p, float radius, float height) const = 0;
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | DropGeometry.cxx | 158 if (obs->inCylinder(pos, radius, height)) in isValidClearance() 168 if (obs->inCylinder(testPos, radius, height + fudge)) in isValidClearance()
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | DropGeometry.cxx | 158 if (obs->inCylinder(pos, radius, height)) in isValidClearance() 168 if (obs->inCylinder(testPos, radius, height + fudge)) in isValidClearance()
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