Searched refs:inDialogueMenu (Results 1 – 2 of 2) sorted by relevance
1057 bool inDialogueMenu = _dialogueMenu->isVisible(); in gameTick() local1058 if (!inDialogueMenu) { in gameTick()1080 if (!inDialogueMenu) { in gameTick()
1112 bool inDialogueMenu = _dialogueMenu->isVisible(); in gameTick() local1113 if (!inDialogueMenu) { in gameTick()1136 if (!inDialogueMenu) { in gameTick()