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Searched refs:inDialogueMenu (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp1057 bool inDialogueMenu = _dialogueMenu->isVisible(); in gameTick() local
1058 if (!inDialogueMenu) { in gameTick()
1080 if (!inDialogueMenu) { in gameTick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp1112 bool inDialogueMenu = _dialogueMenu->isVisible(); in gameTick() local
1113 if (!inDialogueMenu) { in gameTick()
1136 if (!inDialogueMenu) { in gameTick()