/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ext/ |
H A D | plugins.h | 39 BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack); 40 BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack); 41 BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack); 42 BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack); 44 bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) { in EmulatePluginCall() argument 53 thisObj->setNative(makeSXSteamAPI(inGame, stack)); in EmulatePluginCall() 65 thisObj->setNative(makeSXWMEGalaxyAPI(inGame, stack)); in EmulatePluginCall() 77 thisObj->setNative(makeSX3fStatistics(inGame, stack)); in EmulatePluginCall() 89 thisObj->setNative(makeSXCommandLineHelper(inGame, stack)); in EmulatePluginCall()
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H A D | externals.h | 48 bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalF… in EmulateExternalCall() argument 51 if (!DID_FAIL(EmulateGetURLExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 57 if (!DID_FAIL(EmulateToolsExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 63 if (!DID_FAIL(EmulateImgExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 69 if (!DID_FAIL(EmulateShell32ExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 75 if (!DID_FAIL(EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 81 if (!DID_FAIL(EmulateDLLTestExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 87 if (!DID_FAIL(EmulateKernel32ExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall() 93 if (!DID_FAIL(EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
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H A D | wme_commandlinehelper.cpp | 41 BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SXCommandLineHelper(inGame, stack); in IMPLEMENT_PERSISTENT() 47 SXCommandLineHelper::SXCommandLineHelper(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame)… in SXCommandLineHelper() argument
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H A D | wme_galaxy.cpp | 41 BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SXWMEGalaxyAPI(inGame, stack); in IMPLEMENT_PERSISTENT() 46 SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXWMEGalaxyAPI() argument
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H A D | wme_3fstatistics.cpp | 41 BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SX3fStatistics(inGame, stack); in IMPLEMENT_PERSISTENT() 46 SX3fStatistics::SX3fStatistics(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SX3fStatistics() argument
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H A D | wme_steam.cpp | 41 BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SXSteamAPI(inGame, stack); in IMPLEMENT_PERSISTENT() 53 SXSteamAPI::SXSteamAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXSteamAPI() argument
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/ |
H A D | base_scriptable.h | 47 BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true); 73 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack); 74 BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack); 75 BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack); 76 BaseScriptable *makeSXDirectory(BaseGame *inGame); 77 BaseScriptable *makeSXMath(BaseGame *inGame); 78 BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack); 79 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack); 80 BaseScriptable *makeSXStore(BaseGame *inGame); 81 BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
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H A D | base_active_rect.cpp | 39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() argument 52 …ame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zo… in BaseActiveRect() argument 65 …Rect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int off… in BaseActiveRect() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_scriptable.h | 47 BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true); 73 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack); 74 BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack); 75 BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack); 76 BaseScriptable *makeSXDirectory(BaseGame *inGame); 77 BaseScriptable *makeSXMath(BaseGame *inGame); 78 BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack); 79 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack); 80 BaseScriptable *makeSXStore(BaseGame *inGame); 81 BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
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H A D | base_active_rect.cpp | 39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() argument 56 …ame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zo… in BaseActiveRect() argument 73 …Rect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int off… in BaseActiveRect() argument 92 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, ModelX *model, int x, int y, in… in BaseActiveRect() argument 93 : BaseClass(inGame) { in BaseActiveRect()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/ |
H A D | script_ext_object.cpp | 41 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SXObject(inGame, stack); in IMPLEMENT_PERSISTENT() 46 SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { in SXObject() argument
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H A D | script_value.h | 95 ScValue(BaseGame *inGame); 96 ScValue(BaseGame *inGame, bool Val); 97 ScValue(BaseGame *inGame, int32 Val); 98 ScValue(BaseGame *inGame, double Val); 99 ScValue(BaseGame *inGame, const char *Val);
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H A D | script_ext_array.cpp | 39 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 40 return new SXArray(inGame, stack); in IMPLEMENT_PERSISTENT() 44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray() argument 63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray() argument
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H A D | script_ext_directory.cpp | 44 BaseScriptable *makeSXDirectory(BaseGame *inGame) { in IMPLEMENT_PERSISTENT() 45 return new SXDirectory(inGame); in IMPLEMENT_PERSISTENT() 49 SXDirectory::SXDirectory(BaseGame *inGame) : BaseScriptable(inGame) { in SXDirectory() argument
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H A D | script_value.cpp | 46 ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { in IMPLEMENT_PERSISTENT() 61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() argument 76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() argument 91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() argument 106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() argument
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H A D | script_ext_math.cpp | 44 BaseScriptable *makeSXMath(BaseGame *inGame) { in IMPLEMENT_PERSISTENT() 45 return new SXMath(inGame); in IMPLEMENT_PERSISTENT() 49 SXMath::SXMath(BaseGame *inGame) : BaseScriptable(inGame) { in SXMath() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/ |
H A D | script_ext_object.cpp | 41 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 42 return new SXObject(inGame, stack); in IMPLEMENT_PERSISTENT() 46 SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { in SXObject() argument
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H A D | script_value.h | 95 ScValue(BaseGame *inGame); 96 ScValue(BaseGame *inGame, bool Val); 97 ScValue(BaseGame *inGame, int32 Val); 98 ScValue(BaseGame *inGame, double Val); 99 ScValue(BaseGame *inGame, const char *Val);
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H A D | script_ext_array.cpp | 39 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT() 40 return new SXArray(inGame, stack); in IMPLEMENT_PERSISTENT() 44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray() argument 63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray() argument
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H A D | script_ext_directory.cpp | 44 BaseScriptable *makeSXDirectory(BaseGame *inGame) { in IMPLEMENT_PERSISTENT() 45 return new SXDirectory(inGame); in IMPLEMENT_PERSISTENT() 49 SXDirectory::SXDirectory(BaseGame *inGame) : BaseScriptable(inGame) { in SXDirectory() argument
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H A D | script_value.cpp | 46 ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { in IMPLEMENT_PERSISTENT() 61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() argument 76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() argument 91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() argument 106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() argument
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/dports/games/cgoban/cgoban-1.9.14/src/gmp/ |
H A D | client.c | 59 cli->inGame = FALSE; in gmpClient_create() 74 if (cli->inGame) in newGame() 92 cli->inGame = TRUE; in newGame() 103 if (gc->inGame) { in gotMoveFromServer() 120 if (gc->inGame) { in endGame() 121 gc->inGame = FALSE; in endGame() 141 if (gc->inGame) in gmpClient_destroy() 180 gc->inGame = FALSE; in gotErrFromProg()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | intermission.cpp | 174 if(players[i].plr->inGame) in initStats() 179 if(players[i].plr->inGame) in initStats() 255 if(player->plr->inGame) in CheckForSkip() 391 if(players[i].plr->inGame && players[j].plr->inGame) in drawDeathTally() 417 if(showTotals && players[i].plr->inGame && in drawDeathTally()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/debuggable/ |
H A D | debuggable_script_engine.cpp | 29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/debuggable/ |
H A D | debuggable_script_engine.cpp | 29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine() argument
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