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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ext/
H A Dplugins.h39 BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack);
40 BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack);
41 BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack);
42 BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack);
44 bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) { in EmulatePluginCall() argument
53 thisObj->setNative(makeSXSteamAPI(inGame, stack)); in EmulatePluginCall()
65 thisObj->setNative(makeSXWMEGalaxyAPI(inGame, stack)); in EmulatePluginCall()
77 thisObj->setNative(makeSX3fStatistics(inGame, stack)); in EmulatePluginCall()
89 thisObj->setNative(makeSXCommandLineHelper(inGame, stack)); in EmulatePluginCall()
H A Dexternals.h48 bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalF… in EmulateExternalCall() argument
51 if (!DID_FAIL(EmulateGetURLExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
57 if (!DID_FAIL(EmulateToolsExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
63 if (!DID_FAIL(EmulateImgExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
69 if (!DID_FAIL(EmulateShell32ExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
75 if (!DID_FAIL(EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
81 if (!DID_FAIL(EmulateDLLTestExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
87 if (!DID_FAIL(EmulateKernel32ExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
93 if (!DID_FAIL(EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function))) { in EmulateExternalCall()
H A Dwme_commandlinehelper.cpp41 BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SXCommandLineHelper(inGame, stack); in IMPLEMENT_PERSISTENT()
47 SXCommandLineHelper::SXCommandLineHelper(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame)… in SXCommandLineHelper() argument
H A Dwme_galaxy.cpp41 BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SXWMEGalaxyAPI(inGame, stack); in IMPLEMENT_PERSISTENT()
46 SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXWMEGalaxyAPI() argument
H A Dwme_3fstatistics.cpp41 BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SX3fStatistics(inGame, stack); in IMPLEMENT_PERSISTENT()
46 SX3fStatistics::SX3fStatistics(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SX3fStatistics() argument
H A Dwme_steam.cpp41 BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SXSteamAPI(inGame, stack); in IMPLEMENT_PERSISTENT()
53 SXSteamAPI::SXSteamAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXSteamAPI() argument
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_scriptable.h47 BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
73 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
74 BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
75 BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
76 BaseScriptable *makeSXDirectory(BaseGame *inGame);
77 BaseScriptable *makeSXMath(BaseGame *inGame);
78 BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
79 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
80 BaseScriptable *makeSXStore(BaseGame *inGame);
81 BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
H A Dbase_active_rect.cpp39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() argument
52 …ame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zo… in BaseActiveRect() argument
65 …Rect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int off… in BaseActiveRect() argument
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_scriptable.h47 BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
73 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
74 BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
75 BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
76 BaseScriptable *makeSXDirectory(BaseGame *inGame);
77 BaseScriptable *makeSXMath(BaseGame *inGame);
78 BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
79 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
80 BaseScriptable *makeSXStore(BaseGame *inGame);
81 BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
H A Dbase_active_rect.cpp39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() argument
56 …ame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zo… in BaseActiveRect() argument
73 …Rect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int off… in BaseActiveRect() argument
92 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, ModelX *model, int x, int y, in… in BaseActiveRect() argument
93 : BaseClass(inGame) { in BaseActiveRect()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/
H A Dscript_ext_object.cpp41 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SXObject(inGame, stack); in IMPLEMENT_PERSISTENT()
46 SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { in SXObject() argument
H A Dscript_value.h95 ScValue(BaseGame *inGame);
96 ScValue(BaseGame *inGame, bool Val);
97 ScValue(BaseGame *inGame, int32 Val);
98 ScValue(BaseGame *inGame, double Val);
99 ScValue(BaseGame *inGame, const char *Val);
H A Dscript_ext_array.cpp39 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
40 return new SXArray(inGame, stack); in IMPLEMENT_PERSISTENT()
44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray() argument
63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray() argument
H A Dscript_ext_directory.cpp44 BaseScriptable *makeSXDirectory(BaseGame *inGame) { in IMPLEMENT_PERSISTENT()
45 return new SXDirectory(inGame); in IMPLEMENT_PERSISTENT()
49 SXDirectory::SXDirectory(BaseGame *inGame) : BaseScriptable(inGame) { in SXDirectory() argument
H A Dscript_value.cpp46 ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { in IMPLEMENT_PERSISTENT()
61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() argument
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() argument
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() argument
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() argument
H A Dscript_ext_math.cpp44 BaseScriptable *makeSXMath(BaseGame *inGame) { in IMPLEMENT_PERSISTENT()
45 return new SXMath(inGame); in IMPLEMENT_PERSISTENT()
49 SXMath::SXMath(BaseGame *inGame) : BaseScriptable(inGame) { in SXMath() argument
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/
H A Dscript_ext_object.cpp41 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
42 return new SXObject(inGame, stack); in IMPLEMENT_PERSISTENT()
46 SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { in SXObject() argument
H A Dscript_value.h95 ScValue(BaseGame *inGame);
96 ScValue(BaseGame *inGame, bool Val);
97 ScValue(BaseGame *inGame, int32 Val);
98 ScValue(BaseGame *inGame, double Val);
99 ScValue(BaseGame *inGame, const char *Val);
H A Dscript_ext_array.cpp39 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) { in IMPLEMENT_PERSISTENT()
40 return new SXArray(inGame, stack); in IMPLEMENT_PERSISTENT()
44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray() argument
63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray() argument
H A Dscript_ext_directory.cpp44 BaseScriptable *makeSXDirectory(BaseGame *inGame) { in IMPLEMENT_PERSISTENT()
45 return new SXDirectory(inGame); in IMPLEMENT_PERSISTENT()
49 SXDirectory::SXDirectory(BaseGame *inGame) : BaseScriptable(inGame) { in SXDirectory() argument
H A Dscript_value.cpp46 ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { in IMPLEMENT_PERSISTENT()
61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() argument
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() argument
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() argument
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue() argument
/dports/games/cgoban/cgoban-1.9.14/src/gmp/
H A Dclient.c59 cli->inGame = FALSE; in gmpClient_create()
74 if (cli->inGame) in newGame()
92 cli->inGame = TRUE; in newGame()
103 if (gc->inGame) { in gotMoveFromServer()
120 if (gc->inGame) { in endGame()
121 gc->inGame = FALSE; in endGame()
141 if (gc->inGame) in gmpClient_destroy()
180 gc->inGame = FALSE; in gotErrFromProg()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dintermission.cpp174 if(players[i].plr->inGame) in initStats()
179 if(players[i].plr->inGame) in initStats()
255 if(player->plr->inGame) in CheckForSkip()
391 if(players[i].plr->inGame && players[j].plr->inGame) in drawDeathTally()
417 if(showTotals && players[i].plr->inGame && in drawDeathTally()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/debuggable/
H A Ddebuggable_script_engine.cpp29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine() argument
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/debuggable/
H A Ddebuggable_script_engine.cpp29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine() argument

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