Searched refs:in_Filename_s (Results 1 – 15 of 15) sorted by relevance
/dports/games/duel/duel/src/libDazzle/ |
H A D | TextureManager.cpp | 40 int CTextureManager::LoadTexture(string in_Filename_s, int in_FileType_i) in LoadTexture() argument 48 if(textures[tc_i].filename_s == in_Filename_s) in LoadTexture() 51 image = LoadImage(in_Filename_s, in_FileType_i); // get an image file of given format in LoadTexture() 55 cout << "Error loading file: " << in_Filename_s << "." << endl; in LoadTexture() 59 new_tex.filename_s = in_Filename_s; in LoadTexture() 76 SDL_Surface *CTextureManager::LoadImage(string in_Filename_s, int in_Filetype_i) in LoadImage() argument 81 out_surf = SDL_LoadBMP(in_Filename_s.c_str()); in LoadImage()
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H A D | ModelManager.cpp | 34 int CModelManager::LoadMesh(string in_Filename_s, int in_Filetype_i) in LoadMesh() argument 39 if(meshes[mc_i]->filename == in_Filename_s) return mc_i; in LoadMesh() 44 if(LoadOBJ(in_Filename_s) < 0) in LoadMesh() 50 meshes[meshes.Size() - 1]->filename = in_Filename_s; in LoadMesh()
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H A D | ModelManager.h | 38 int LoadMesh(string in_Filename_s, int in_Filetype_i); 40 int LoadOBJ(string in_Filename_s);
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H A D | TextureManager.h | 53 int LoadTexture(string in_Filename_s, int in_FileType_i); 58 SDL_Surface *LoadImage(string in_Filename_s, int in_Filetype_i);
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H A D | ModelEntity.h | 52 bool LoadMesh(string in_Filename_s, int in_Filetype_i); 54 bool LoadTexture(string in_Filename_s, int in_Filetype_i);
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H A D | ModelEntity.cpp | 250 bool CModelEntity::LoadMesh(string in_Filename_s, int in_Filetype_i) in LoadMesh() argument 253 mesh_i = modelMan.LoadMesh(in_Filename_s, in_Filetype_i); in LoadMesh() 261 bool CModelEntity::LoadTexture(string in_Filename_s, int in_Filetype_i) in LoadTexture() argument 264 tex_i = texMan.LoadTexture(in_Filename_s, in_Filetype_i); in LoadTexture()
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H A D | LoadOBJ.cpp | 26 int CModelManager::LoadOBJ(string in_Filename_s) in LoadOBJ() argument 38 in.open(in_Filename_s.c_str()); // open the file in LoadOBJ() 41 cout << "Error loading file: " << in_Filename_s << endl; in LoadOBJ()
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H A D | Scene.h | 63 virtual int LoadFromFile(string in_Filename_s);
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H A D | Scene.cpp | 66 int CScene::LoadFromFile(string in_Filename_s) in LoadFromFile() argument
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/dports/games/duel/duel/src/ |
H A D | ShipLoader.cpp | 95 int CShipLoader::Load(string in_Filename_s, CGalaxy *in_Galaxy) in Load() argument 98 inFile.open(in_Filename_s.c_str()); in Load() 102 cout << "Error loading file: " << in_Filename_s << endl; in Load()
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H A D | GalaxyLoader.cpp | 98 int CGalaxyLoader::Load(string in_Filename_s, CGalaxy *in_Galaxy) in Load() argument 101 inFile.open(in_Filename_s.c_str()); in Load() 104 cout << "Error loading file: " << in_Filename_s << endl; in Load() 108 in_Galaxy->filename_s = in_Filename_s; in Load()
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H A D | Galaxy.cpp | 55 int CGalaxy::LoadFromFile(string in_Filename_s) in LoadFromFile() argument 58 return gl.Load(in_Filename_s, this); in LoadFromFile()
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H A D | GalaxyLoader.h | 45 int Load(string in_Filename_s, CGalaxy *in_Galaxy);
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H A D | ShipLoader.h | 49 int Load(string in_Filename_s, CGalaxy *in_Galaxy);
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H A D | Galaxy.h | 72 int LoadFromFile(string in_Filename_s);
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