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Searched refs:in_Filename_s (Results 1 – 15 of 15) sorted by relevance

/dports/games/duel/duel/src/libDazzle/
H A DTextureManager.cpp40 int CTextureManager::LoadTexture(string in_Filename_s, int in_FileType_i) in LoadTexture() argument
48 if(textures[tc_i].filename_s == in_Filename_s) in LoadTexture()
51 image = LoadImage(in_Filename_s, in_FileType_i); // get an image file of given format in LoadTexture()
55 cout << "Error loading file: " << in_Filename_s << "." << endl; in LoadTexture()
59 new_tex.filename_s = in_Filename_s; in LoadTexture()
76 SDL_Surface *CTextureManager::LoadImage(string in_Filename_s, int in_Filetype_i) in LoadImage() argument
81 out_surf = SDL_LoadBMP(in_Filename_s.c_str()); in LoadImage()
H A DModelManager.cpp34 int CModelManager::LoadMesh(string in_Filename_s, int in_Filetype_i) in LoadMesh() argument
39 if(meshes[mc_i]->filename == in_Filename_s) return mc_i; in LoadMesh()
44 if(LoadOBJ(in_Filename_s) < 0) in LoadMesh()
50 meshes[meshes.Size() - 1]->filename = in_Filename_s; in LoadMesh()
H A DModelManager.h38 int LoadMesh(string in_Filename_s, int in_Filetype_i);
40 int LoadOBJ(string in_Filename_s);
H A DTextureManager.h53 int LoadTexture(string in_Filename_s, int in_FileType_i);
58 SDL_Surface *LoadImage(string in_Filename_s, int in_Filetype_i);
H A DModelEntity.h52 bool LoadMesh(string in_Filename_s, int in_Filetype_i);
54 bool LoadTexture(string in_Filename_s, int in_Filetype_i);
H A DModelEntity.cpp250 bool CModelEntity::LoadMesh(string in_Filename_s, int in_Filetype_i) in LoadMesh() argument
253 mesh_i = modelMan.LoadMesh(in_Filename_s, in_Filetype_i); in LoadMesh()
261 bool CModelEntity::LoadTexture(string in_Filename_s, int in_Filetype_i) in LoadTexture() argument
264 tex_i = texMan.LoadTexture(in_Filename_s, in_Filetype_i); in LoadTexture()
H A DLoadOBJ.cpp26 int CModelManager::LoadOBJ(string in_Filename_s) in LoadOBJ() argument
38 in.open(in_Filename_s.c_str()); // open the file in LoadOBJ()
41 cout << "Error loading file: " << in_Filename_s << endl; in LoadOBJ()
H A DScene.h63 virtual int LoadFromFile(string in_Filename_s);
H A DScene.cpp66 int CScene::LoadFromFile(string in_Filename_s) in LoadFromFile() argument
/dports/games/duel/duel/src/
H A DShipLoader.cpp95 int CShipLoader::Load(string in_Filename_s, CGalaxy *in_Galaxy) in Load() argument
98 inFile.open(in_Filename_s.c_str()); in Load()
102 cout << "Error loading file: " << in_Filename_s << endl; in Load()
H A DGalaxyLoader.cpp98 int CGalaxyLoader::Load(string in_Filename_s, CGalaxy *in_Galaxy) in Load() argument
101 inFile.open(in_Filename_s.c_str()); in Load()
104 cout << "Error loading file: " << in_Filename_s << endl; in Load()
108 in_Galaxy->filename_s = in_Filename_s; in Load()
H A DGalaxy.cpp55 int CGalaxy::LoadFromFile(string in_Filename_s) in LoadFromFile() argument
58 return gl.Load(in_Filename_s, this); in LoadFromFile()
H A DGalaxyLoader.h45 int Load(string in_Filename_s, CGalaxy *in_Galaxy);
H A DShipLoader.h49 int Load(string in_Filename_s, CGalaxy *in_Galaxy);
H A DGalaxy.h72 int LoadFromFile(string in_Filename_s);