Searched refs:in_X_f (Results 1 – 4 of 4) sorted by relevance
/dports/games/duel/duel/src/libDazzle/ |
H A D | Camera.cpp | 31 void CCamera::SetUp(float in_X_f, float in_Y_f, float in_Z_f) in SetUp() argument 33 up_v4f.SetXYZW(in_X_f, in_Y_f, in_Z_f, 0); in SetUp() 48 void CCamera::SetFace(float in_X_f, float in_Y_f, float in_Z_f) in SetFace() argument 50 face_v4f.SetXYZW(in_X_f, in_Y_f, in_Z_f, 0); in SetFace() 65 void CCamera::SetPos(float in_X_f, float in_Y_f, float in_Z_f) in SetPos() argument 67 pos_v4f.SetXYZW(in_X_f, in_Y_f, in_Z_f, 1); in SetPos()
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H A D | Camera.h | 39 void SetUp(float in_X_f, float in_Y_f, float in_Z_f); 44 void SetFace(float in_X_f, float in_Y_f, float in_Z_f); 49 void SetPos(float in_X_f, float in_Y_f, float in_Z_f);
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H A D | Entity.cpp | 38 void CEntity::SetPos(float in_X_f, float in_Y_f, float in_Z_f) in SetPos() argument 40 pos_v4f.SetXYZW(in_X_f, in_Y_f, in_Z_f, 1.0f); in SetPos()
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H A D | Entity.h | 48 void SetPos(float in_X_f, float in_Y_f, float in_Z_f);
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