Searched refs:in_blend (Results 1 – 18 of 18) sorted by relevance
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/microsoft/vulkan/ |
H A D | dzn_pipeline.cpp | 666 const VkPipelineColorBlendStateCreateInfo *in_blend = in dzn_graphics_pipeline_translate_blend() local 671 if (!in_blend || !in_ms) in dzn_graphics_pipeline_translate_blend() 675 in_blend->logicOpEnable ? in dzn_graphics_pipeline_translate_blend() 676 translate_logic_op(in_blend->logicOp) : D3D12_LOGIC_OP_NOOP; in dzn_graphics_pipeline_translate_blend() 678 for (uint32_t i = 0; i < in_blend->attachmentCount; i++) { in dzn_graphics_pipeline_translate_blend() 680 !memcmp(&in_blend->pAttachments[i - 1], &in_blend->pAttachments[i], in dzn_graphics_pipeline_translate_blend() 681 sizeof(*in_blend->pAttachments))) in dzn_graphics_pipeline_translate_blend() 685 in_blend->pAttachments[i].blendEnable; in dzn_graphics_pipeline_translate_blend() 686 in_blend->logicOpEnable; in dzn_graphics_pipeline_translate_blend() 688 in_blend->pAttachments[i].colorWriteMask; in dzn_graphics_pipeline_translate_blend() [all …]
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_soview2D.cxx | 593 bool in_blend, in vgui_soview2D_image() argument 600 , blend_(in_blend) in vgui_soview2D_image() 609 bool in_blend, in vgui_soview2D_image() argument 616 , blend_(in_blend) in vgui_soview2D_image()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/appleseed/ |
H A D | as_voronoi3d.osl | 274 in_blend, 420 if (!in_wrap && in_blend) 423 smoothstep(in_blend * 0.05, in_blend * 0.65, box_blending),
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H A D | as_noise3d.osl | 414 in_blend,
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/maya/ |
H A D | as_maya_solidFractal.osl | 185 in_blend, 300 if (!in_wrap && in_blend) 323 if (!in_wrap && in_blend)
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H A D | as_maya_brownian.osl | 115 in_blend, 157 if (!in_wrap && in_blend)
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H A D | as_maya_snow.osl | 133 in_blend, 163 if (!in_wrap && in_blend)
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H A D | as_maya_stucco.osl | 147 in_blend, 179 if (!in_wrap && in_blend)
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H A D | as_maya_marble.osl | 171 in_blend, 245 if (!in_wrap && in_blend)
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H A D | as_maya_rock.osl | 178 in_blend, 261 if (!in_wrap && in_blend)
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H A D | as_maya_cloud.osl | 175 in_blend, 249 if (!in_wrap && in_blend)
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H A D | as_maya_crater.osl | 193 in_blend, 276 if (!in_wrap && in_blend)
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H A D | as_maya_granite.osl | 177 in_blend, 304 if (!in_wrap && in_blend)
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H A D | as_maya_wood.osl | 236 in_blend, 348 if (!in_wrap && in_blend)
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H A D | as_maya_volumeNoise.osl | 293 in_blend, 458 if (!in_wrap && in_blend)
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | nla_private.h | 109 bool in_blend; member
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/maya/ |
H A D | as_maya_helpers.h | 147 float in_blend = 0.0 \
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | anim_sys.c | 1590 if (!nec->in_blend) { in nlaevalchan_queue_blend() 1595 nec->in_blend = true; in nlaevalchan_queue_blend() 1669 nec->in_blend = false; in nlaeval_blend_flush()
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