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Searched refs:in_blocking_zoc (Results 1 – 6 of 6) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dconq.h509 extern int in_blocking_zoc(Unit *unit, int x, int y, int z);
H A Dmove.c506 if (in_blocking_zoc(unit, x, y, z)) in check_move_action()
855 in_blocking_zoc(Unit *unit, int x, int y, int z) in in_blocking_zoc() function
H A Dcombat.c636 if (in_blocking_zoc(unit2, x, y, z)) in do_overrun_action()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-199757 * move.c (in_blocking_zoc, zoc_move_cost): Handle ZOC range > 1.
H A DChangeLog-19962065 * actions.c (in_blocking_zoc): Fix calculation when units are
H A DChangeLog-20006094 (in_blocking_zoc): Fix typos, add traverse-blocking case.