Searched refs:in_blocking_zoc (Results 1 – 6 of 6) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | conq.h | 509 extern int in_blocking_zoc(Unit *unit, int x, int y, int z);
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H A D | move.c | 506 if (in_blocking_zoc(unit, x, y, z)) in check_move_action() 855 in_blocking_zoc(Unit *unit, int x, int y, int z) in in_blocking_zoc() function
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H A D | combat.c | 636 if (in_blocking_zoc(unit2, x, y, z)) in do_overrun_action()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1997 | 57 * move.c (in_blocking_zoc, zoc_move_cost): Handle ZOC range > 1.
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H A D | ChangeLog-1996 | 2065 * actions.c (in_blocking_zoc): Fix calculation when units are
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H A D | ChangeLog-2000 | 6094 (in_blocking_zoc): Fix typos, add traverse-blocking case.
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