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Searched refs:in_buttons (Results 1 – 9 of 9) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c56 kbutton_t in_buttons[16]; variable
221 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
223 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
225 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
227 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
229 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
231 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
254 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
256 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
485 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c55 kbutton_t in_buttons[16]; variable
220 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
222 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
224 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
226 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
228 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
230 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
253 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
255 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
484 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/evq3/evq3/code/client/
H A Dcl_input.c59 kbutton_t in_buttons[16]; variable
229 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
231 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
233 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
235 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
237 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
239 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
262 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
264 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
493 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp66 kbutton_t in_buttons[32]; variable
301 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
303 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
305 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
307 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
309 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
311 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
313 void IN_Button6Up(void) {IN_KeyUp(&in_buttons[6]);} in IN_Button6Up()
315 void IN_Button7Up(void) {IN_KeyUp(&in_buttons[7]);} in IN_Button7Up()
620 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_input.c59 kbutton_t in_buttons[16]; variable
238 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
240 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
242 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
244 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
246 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
248 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
271 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
273 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
501 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_input.c59 kbutton_t in_buttons[16]; variable
238 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
240 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
242 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
244 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
246 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
248 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
271 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
273 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
501 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c59 kbutton_t in_buttons[16]; variable
238 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
240 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
242 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
244 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
246 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
248 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
271 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
273 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
537 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_input.c59 kbutton_t in_buttons[16]; variable
238 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
240 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
242 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
244 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
246 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
248 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
271 IN_KeyDown(&in_buttons[1]);} in IN_ButtonDown()
273 IN_KeyUp(&in_buttons[1]);} in IN_ButtonUp()
537 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_input.cpp74 kbutton_t in_buttons[MAX_KBUTTONS]; variable
755 void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} in IN_Button0Up()
757 void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} in IN_Button1Up()
759 void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} in IN_Button2Up()
761 void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} in IN_Button3Up()
763 void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} in IN_Button4Up()
772 IN_KeyDown(&in_buttons[5]); in IN_Button5Down()
775 void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} in IN_Button5Up()
779 void IN_Button7Up(void){IN_KeyUp(&in_buttons[7]);} in IN_Button7Up()
1207 if ( in_buttons[i].active || in_buttons[i].wasPressed ) { in CL_CmdButtons()
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